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  1. #11
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by SendohJin View Post
    the game world is not the real world. this is actually backwards in the game. why would the 99% give the top 1% any money at all?

    The top 1% will buy your materia and buy other items you acquire. if you choose to only make gil through NPC methods that's your choice but you don't ever have to spend money besides on NPC methods either (and maybe food). but nobody rips you for not using food for stuff like ST and Hunts.


    /facepalm

    How do you think they are the 1%? They leveled crafts out the gate and the other 99% gave them all their gil for mediocre items. 1 mil per Vanya piece goooo.

    But ignore logic it's cool. The 1% are spending all their money on materia.... but have all the money........... right.


    Not to materia doesn't GENERATE gil. It trades it.. and actually reduces gil due to Market board taxes.

    Quote Originally Posted by Felis View Post
    Uh, you forgot something

    Challenge Log :

    Dungeons - 3000 gil
    Guildhest - 3000 gil
    FATE - 3000 gil
    Levequests - 3000 gil
    DoH - 5000 gil
    DoL - 6000 gil
    Treasure Hunt - 3000 gil
    Beast Tribe Quests - 3000 gil
    Retainer Ventures - 5000 gil
    Companions - 3000 gil
    Player Commendation - 1000 gil
    Overall Completion - 18000 gil

    Could read the part about "without limits" but ok lets go down this rabbit hole.

    Ignoring the costs of anything involved (mats for DoH, repairs, greens for choco, etc, etc) 56k a week. Lets say you also do 20 dungeons a week because you well... Live in the basement. And round that all out to 100k net profit a week.

    50,000,000/ 100,000 = 500 weeks.

    52 weeks a year...

    So in a little over 9 years you will be good to go.


    ^ for a large house btw. Small would be 50 weeks. Or almost a year.

    So for 1 individual to have a large house in 6 months it would take 20 people giving that individual all of their challenge log + dungeon gil. (which of course means a small house in 6 months would take 1 additional person giving you all their gil. So hey if they have nothing but 5 mil houses only half the server will be homeless!
    (9)
    Last edited by Zarzak; 09-17-2014 at 04:52 AM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.