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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Florida
    Posts
    353
    I see 2 solutions:

    #1: mastering only of one aspect DD/Debuff or Heal/Support so the summoner could excel in one aspect but not both. Letting the SMN choose the way he wants to play and not forced into a role.

    #2: ALL summons are sharing the same summoning cooldown, 15 min in your exemple. That would make so the summoner cannot switch summon on a spin and would need to stick with the same summon for at least 15 minutes. That way it would be OK for a SMN to be Excellent with every summon since anyways they would be limited with their summoning Cooldown. The cons for this though that I can see is that if you click the wrong summon in error you are stuck with it for 15min and also I can see people crying that summoner would be able to accomplish anything and fit any role and be excellent at it and cry that is still not fair. (people are very sensitive that way)

    You're solutions are bad (false alternatives) and worse (allowing all the summons but giving them a crippling cool down).



    Solution 3, only one summon can be equipped or used at a time. Like pokemon, you want to use a different summon, you have to put the first one away.
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    Last edited by Winterclaw; 08-03-2011 at 12:52 AM.
    No one expects the miquote inquisition!!!

  2. #2
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Winterclaw View Post
    You're solutions are bad (false alternatives) and worse (allowing all the summons but giving them a crippling cool down).



    Solution 3, only one summon can be equipped or used at a time. Like pokemon, you want to use a different summon, you have to put the first one away.
    Never said I had the ultimate solutions.

    Anyways your solution is also flawed. If I get it right you mean like equiping it on your action bar. That means they would cost action points and you would not be able to equip them all and would only be able to switch when not in combat.

    That's fine but that only opens up the door to complaining that SMN are overpowered and able to do everything and they will be nerfed and reduced in utility and effectiveness like in FFXI. You can't have everything that is why, even though you think it is bad, I think my #1 solution works fine. You still have to equip your summons I'd assume with the current system but you have to choose if you want to be an effective DD or an effective Heal/support by choosing your path. Sure you can still equip and summon DD avatars, you'll just be less effective if you chose the heal/support path, same for the other way around.

    I'd rather choose what I want to be effective in rather that being able to be sub-par in everything.
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