wrong tag, 1082 is for mounts, not summoners.
Anyways, I've said it before and I'll say it again, summoners should be crossed with blue mages for FF14. Basically whenever you get a summon, you also get an ability related to it. I'm not sure that they should cost MP to keep out like they did in FF11; maybe disabling the icon until 60 seconds after it dies or for 60 second after you send it off should be enough.
-bad ideaSummon mechanics
- Each Summon is a seperate spell with its own recast timer: 15 minutes cooldown
- Summons will follow the Summoner\\'s pathing and match their walking/running animation state at a rate of speed realistic to the Summons size and character: Titan would be a tad slower walking and running than the Summoner
- Each Summon will gain individual experience points when an enemy is defeated and the summon is "out".
- Each Summon will level up independently at half the required experience points per level as PCs
-okay but the summon should wander around or stick with its own pathing routine.
-bad idea, summon's level should be your level as a summoner
-no
When you've got a summon active, you probably should have an interface just for it (a la guild wars heroes) and have some ability to tell it where to go. Another thing is in a number of MMOs pet classes tend to suck for some reason or another. I think the devs have been wavering on summoners because they'd think that a pet would make a summoner too powerful. If that's the case, they have a point. Or if they nerf the aeon too much, and then the class is useless.
Anyways, until SE can get conjs and thaus right, I don't want them to release summoners.