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  1. #39
    Player
    Avarghaladion's Avatar
    Join Date
    Sep 2012
    Posts
    121
    Character
    Avarghaladion Thaliiavas
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Exstal View Post
    Only because we still have players who want the gear is why lockouts are detrimental to selling (for our team). No lockouts means there is no reason to care because at any point can get the gear later on.

    This is where you are wrong. Content lockouts are very good design. Only when justified. This is the crux of the issue. The lockout now isn't justified because there is nothing else to do when you are finished. This works in WoW and games similiar to it because there is other content to be done when you are locked from a particular dungeon for the week. Final Fantasy does not really have this alternative content. There is some but definitely not enough of it. Loot lockout is asinine in the regard that it just makes what we have now (run selling, burning out) far more rampant.

    Look at how many people run Syrus Tower for fun after they've received the drop they got. Oh? Very few, you say? People don't grind dungeons because it's fun (or at least very few do), they grind it for the rewards. When you can no longer get rewards, there is no reason for you to be there.
    Content lockouts were passable design in 2004 but are an antiquated method of progression control that have no place in modern gaming. Loot lockouts have the exact same desired result without any of the negative side effects. People do run things like Syrcus Tower while locked, as well as other instances, well after there's nothing substantial they have to gain from them. Loot-lock applies to gear only. Instances, in XIV, have side benefits of minions, mounts, tomes, and achievements in addition to the *gasp* unimaginable benefit of being able to play the game we're paying for to help or play with our friends or FC mates. Just because it's what you're used to doesn't mean it's even close to the best approach.
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    Last edited by Avarghaladion; 09-25-2014 at 04:37 PM.