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  1. #38
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Avarghaladion View Post
    As far as players buying/selling loot/wins is concerned, lockouts only make it worse.
    Only because we still have players who want the gear is why lockouts are detrimental to selling (for our team). No lockouts means there is no reason to care because at any point can get the gear later on.

    Content lockouts are simply bad design, bad for the game, and ignorant to the fact that not all players, even hardcore ones, have the freedom to commit to a rigid or semi-rigid static schedule. A loot-lock, which the game already uses effectively in a number of ways, would be completely sufficient while improving the game overall.
    This is where you are wrong. Content lockouts are very good design. Only when justified. This is the crux of the issue. The lockout now isn't justified because there is nothing else to do when you are finished. This works in WoW and games similiar to it because there is other content to be done when you are locked from a particular dungeon for the week. Final Fantasy does not really have this alternative content. There is some but definitely not enough of it. Loot lockout is asinine in the regard that it just makes what we have now (run selling, burning out) far more rampant.

    Look at how many people run Syrus Tower for fun after they've received the drop they got. Oh? Very few, you say? People don't grind dungeons because it's fun (or at least very few do), they grind it for the rewards. When you can no longer get rewards, there is no reason for you to be there.
    (1)
    Last edited by Exstal; 09-25-2014 at 03:36 PM.