Quote Originally Posted by Exstal View Post
Yes, remove lockouts. I only have 15m left
As far as players buying/selling loot/wins is concerned, lockouts only make it worse. Groups are still able to sell wins during lockout. Groups are able to charge more for doing so, thanks to the lockout. Non-static players are less likely to be able to clear the content regularly due to a) not being able to work with the schedule of a static, b) a large number of skilled players being in a static and thus being prohibited from doing -any- runs outside of their static. When the lockout is removed, skilled players will havenothing to gain from what is to them "old" content and will have moved on to the next locked-out content, leaving behind an increasingly large pool of less experienced players with each stage of coil.

Content lockouts are simply bad design, bad for the game, and ignorant to the fact that not all players, even hardcore ones, have the freedom to commit to a rigid or semi-rigid static schedule. A loot-lock, which the game already uses effectively in a number of ways, would be completely sufficient while improving the game overall.