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  1. #1
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Cherie View Post
    snip.
    Even if I really enjoyed your deep analyse of the human brain, there is a major point where you can't compare an mmo to a weak television serial.
    When watching a movie you re actually totally passive which isn't the case when playing (even if it make almost no difference for the reptilian brain who get every fictional informations for real before getting informed back about truths from the cortex) and this physical activity is actually giving more informations to your limbic system and so, create a quicker and stronger emotional link when playing a video game.

    Now about your dopamine fix, they could remove coil restriction entry and it would not affect it at all but actually make your emotional link even stronger since the brain love everything that re repeatables/habits things... In the end, they would actually keep more subscriptions alive if there was no sort of weekly limitations, because of the brain addiction to those repeatable habits.

    Once again, bad game design is bad they really should hire someone to advise them about human brain, they could make more money.
    (5)
    Last edited by Atomnium; 09-21-2014 at 05:12 AM.

  2. #2
    Player
    Avarghaladion's Avatar
    Join Date
    Sep 2012
    Posts
    121
    Character
    Avarghaladion Thaliiavas
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    I see no logical reason that some are against having it be merely a loot lock, like CT/ST, and not a full on content lock. It's a very frustrating and antiquated approach that doesn't jive well with the FC community they want us to foster. This isn't like Dynamis or Einherjar or Salvage in XI where you could enter with different numbers of people, up to a certain cap, so that having more members improves participation and diversity. It's the exact opposite. You need -exactly- 8 players, no more, no less. Those players have to be there every single time, essentially, as any potential temporary replacement is a) in a static of their own and is locked or can't lock themselves or b) only gets to run it with you that once due to the regular static member being unavailable. There is zero flexibility and zero incentive. It blows my mind that an 8-man is even considered a raid these days so preventing people from enjoying paid content w/o loot in a Simon Says mechanic super-dungeon is pretty flabbergasting. Why do we feel the need to cling to decade old ideas about how to handle progression walls and inhibit rapid overgearing? This doesn't need to be WoW, and it shouldn't be. Lootlock only. People who only care about loot will keep only running it once a week. People who want sot play the game can play the game.
    (1)

  3. #3
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Avarghaladion View Post
    snip
    Which is precisely why I've moved back to FFXI (and holy crap, I've actually been having fun. Even grinding levels was fun. Went from level 22 starting at Qufim Islands to Upper Delkfutts Tower with two friends + Trust magic, eventually making our way to Sea Serpent Grotto or something, stopping at level 44). I'll come back to experience 2.4 and do Second Coil with my friends, but once we're geared in High Allagan crap and clear T9 and no longer have a point to do it... back to FFXI I go (even if I'm offered to join my friends static for Third Coil... no. I can't stand statics any more).
    (1)