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  1. #1
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    The whole lockout system isn't SE's fault. It's really human being's fault. It's how the brain's reward center works.

    Do a pleasurable activity, gain a reward(dopamine). Do the same activity over and over, get rewards. However, if you can keep just doing it as much as you want, the brain will give you less and less rewards. It will take more and more of that activity to get the same "rush" as it did the first few times.

    So, like syrcus tower for instance. Wasn't it kind of fun at first, but now it's pretty boring? They only allow you one reward each week though, so you keep going back but now since you've done it a bunch, it's kind of a chore. Second coil on the other hand, you can get as many rewards as happen to drop. But you can only see things drop from each boss once per week.

    They are limiting it on purpose, to keep it interesting. To make sure at least once each week you are getting your dopamine fix. How would you be addicted still otherwise?

    If they don't do that, you would have been over doing coil months ago and wouldn't go anymore.

    It being "hard" or "easy" doesn't really matter at all. The game just needs people to keep coming back each week... Even if it's just one day a week you are getting your fix. As long as that fix keeps coming, you'll probably fill out the rest of the week in game doing something else to tide over till that next coil fix. The fact that second coil is a bit hard does help space out the "fixes" a bit longer though. Being a bit harder means that it's going to take someone a bit longer to realize that this activity is being gated.

    It's just like television serials.

    How many of you cant wait to see the next episode of some tv show, anime or the sequel to some movie (avengers 2, guardian of the galaxy 2, etc)? You know, if the studios wanted, they could have just filmed all that stuff at once and showed you a whole season at once, or several movies at once. No reason to though... You'd have gotten over it so quickly and never looked back.
    (2)
    Last edited by Cherie; 09-21-2014 at 03:26 AM.

  2. #2
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Cherie View Post
    snip.
    Even if I really enjoyed your deep analyse of the human brain, there is a major point where you can't compare an mmo to a weak television serial.
    When watching a movie you re actually totally passive which isn't the case when playing (even if it make almost no difference for the reptilian brain who get every fictional informations for real before getting informed back about truths from the cortex) and this physical activity is actually giving more informations to your limbic system and so, create a quicker and stronger emotional link when playing a video game.

    Now about your dopamine fix, they could remove coil restriction entry and it would not affect it at all but actually make your emotional link even stronger since the brain love everything that re repeatables/habits things... In the end, they would actually keep more subscriptions alive if there was no sort of weekly limitations, because of the brain addiction to those repeatable habits.

    Once again, bad game design is bad they really should hire someone to advise them about human brain, they could make more money.
    (5)
    Last edited by Atomnium; 09-21-2014 at 05:12 AM.

  3. #3
    Player
    Avarghaladion's Avatar
    Join Date
    Sep 2012
    Posts
    121
    Character
    Avarghaladion Thaliiavas
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    I see no logical reason that some are against having it be merely a loot lock, like CT/ST, and not a full on content lock. It's a very frustrating and antiquated approach that doesn't jive well with the FC community they want us to foster. This isn't like Dynamis or Einherjar or Salvage in XI where you could enter with different numbers of people, up to a certain cap, so that having more members improves participation and diversity. It's the exact opposite. You need -exactly- 8 players, no more, no less. Those players have to be there every single time, essentially, as any potential temporary replacement is a) in a static of their own and is locked or can't lock themselves or b) only gets to run it with you that once due to the regular static member being unavailable. There is zero flexibility and zero incentive. It blows my mind that an 8-man is even considered a raid these days so preventing people from enjoying paid content w/o loot in a Simon Says mechanic super-dungeon is pretty flabbergasting. Why do we feel the need to cling to decade old ideas about how to handle progression walls and inhibit rapid overgearing? This doesn't need to be WoW, and it shouldn't be. Lootlock only. People who only care about loot will keep only running it once a week. People who want sot play the game can play the game.
    (1)

  4. #4
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Avarghaladion View Post
    snip
    Which is precisely why I've moved back to FFXI (and holy crap, I've actually been having fun. Even grinding levels was fun. Went from level 22 starting at Qufim Islands to Upper Delkfutts Tower with two friends + Trust magic, eventually making our way to Sea Serpent Grotto or something, stopping at level 44). I'll come back to experience 2.4 and do Second Coil with my friends, but once we're geared in High Allagan crap and clear T9 and no longer have a point to do it... back to FFXI I go (even if I'm offered to join my friends static for Third Coil... no. I can't stand statics any more).
    (1)