The whole lockout system isn't SE's fault. It's really human being's fault. It's how the brain's reward center works.
Do a pleasurable activity, gain a reward(dopamine). Do the same activity over and over, get rewards. However, if you can keep just doing it as much as you want, the brain will give you less and less rewards. It will take more and more of that activity to get the same "rush" as it did the first few times.
So, like syrcus tower for instance. Wasn't it kind of fun at first, but now it's pretty boring? They only allow you one reward each week though, so you keep going back but now since you've done it a bunch, it's kind of a chore. Second coil on the other hand, you can get as many rewards as happen to drop. But you can only see things drop from each boss once per week.
They are limiting it on purpose, to keep it interesting. To make sure at least once each week you are getting your dopamine fix. How would you be addicted still otherwise?
If they don't do that, you would have been over doing coil months ago and wouldn't go anymore.
It being "hard" or "easy" doesn't really matter at all. The game just needs people to keep coming back each week... Even if it's just one day a week you are getting your fix. As long as that fix keeps coming, you'll probably fill out the rest of the week in game doing something else to tide over till that next coil fix. The fact that second coil is a bit hard does help space out the "fixes" a bit longer though. Being a bit harder means that it's going to take someone a bit longer to realize that this activity is being gated.
It's just like television serials.
How many of you cant wait to see the next episode of some tv show, anime or the sequel to some movie (avengers 2, guardian of the galaxy 2, etc)? You know, if the studios wanted, they could have just filmed all that stuff at once and showed you a whole season at once, or several movies at once. No reason to though... You'd have gotten over it so quickly and never looked back.


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