Quote Originally Posted by vp_cmc View Post
2. Bad: they can sell runs to other people
people who want sell them already do it, difference is as people can't find help of experimented friends to help them, they buy this run, unlock the coils will allow people tempted by buying runs to have an other option. People who can pass some of turns (some of them or all turns) want help their friends, they just can't do it cause of the game design. The more i think about it the more it seems to me that SE don't devellop an MMORPG, it's a RPG which happens to be multiplayer... and the social aspect is not a priority...