Hi gays and gals,
I have been playing a Warrior more on than off since alpha, but have spent a generous amount of time with Scholar and Dragoon, my Healer and DPS jobs of choice. My favorite activity in the game has always been dungeon crawling, even though I use the Duty Finder almost exclusively because my Free Company is rather small.
It does not need mentioning, that queue times vary depending on your role. Tanks are almost guaranteed an instant queue. Healers do see fairly short queue times and DPS... well, let's just say thank God for Netflix. No doubt this is due to demand of the role needed in queue versus the population playing those roles.
I won't go into a discussion on how the less played roles could be made more attractive to play, but rather, I would like to discuss why the old standard MMORPG party set up still exists. (Tank, Healer, DPS)
It goes without saying this has been the staple of a party setup since the beginning. You had tank classes to take the damage, Healers to heal, and DPS to do the damage. However the more I have witnessed the change in MMORPG game play over the past 12 years of playing them, this one concept seems to endure.
Now the shortage of tank and healing roles versus the over abundance of DPS roles has been just as much a part of the MMO experience as anything else. My question is why do we continue to have this as a standard?
I understand it wouldn't work without a total redesign of dungeons, but you do essentially remove queue wait times when you no longer need to have a particular role with you. Would it also require a job redesign? Or do you think it would be possible to incorporate tanks and healers without it being a DPS zerg fest?
Well, in the end, it may be easier to think of ways to make tanking and healing more desirable to the masses. But it is food for thought, if not at the very least discussion.