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  1. #1
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    {DEV 10xx} MOB REPOP TIMERS

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    (10)
    Last edited by aikawananase; 01-18-2012 at 07:42 PM.

  2. #2
    Player

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    Jul 2011
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    agree , SE pls fix it soon as possible.
    (0)

  3. #3
    Player
    zaviermhigo's Avatar
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    Mar 2011
    Location
    Uldah
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    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I think some of these mobs are for rmt purposes, but its still so lame, and kinda ridiculous. Just when you think they're repopping they repop 1-2 every 2 mins or longer :/ and you give up.
    (0)

  4. #4
    Player

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    Mar 2011
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    Gridania
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    184
    I wonder why we can't have places like Qufim Island from XI which was basically a whole zone with mobs designed to grind on. Only occasionally would a single party that was doing really well run out of mobs. Even if they did, they sure wouldn't have to wait 20 minutes for respawns.
    (0)

  5. #5
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    Mar 2011
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    Agreed, having to wait for 15-20 mins for a mob to repop is stupid. Even more so now as the method of leveling has shifted from Guildleves to grind parties. Needs to be fixed asap!
    (0)

  6. #6
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
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    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    They stated that a party fight should last 30-40 seconds depending on gear. So when designing monster spawns they should take the number of enemies in a givin area into account.

    "May be a bit too much work to spot check everywhere so a slight global respawn increase would be nice it's simply far too long as is"

    But in areas they are custom tailoring for grinds they can use that figure and compile it with the ammount of viable monsters in said area, and extrapolate a fair respawn timer from there.
    (0)

  7. #7
    Player
    Nero's Avatar
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    Mar 2011
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    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    There are tons of new SP camps, for every Levelrange from 1 to 50. They repop that fast, that you hardly will run out of Mobs. So i really dont get this Topic.

    Quote Originally Posted by XooZQ View Post
    I wonder why we can't have places like Qufim Island from XI which was basically a whole zone with mobs designed to grind on. Only occasionally would a single party that was doing really well run out of mobs. Even if they did, they sure wouldn't have to wait 20 minutes for respawns.
    Its in the Game. There were Grindcamps since Release.. and they came more Grindcamps, with a lot more Mobs, with way faster repops along with 1.18. Go and figure... its not SE's fault if people are not able to leave the Towns.
    (0)
    Last edited by Nero; 08-02-2011 at 09:18 PM.

  8. #8
    Player
    Sigmakan's Avatar
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    Mar 2011
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    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Nero View Post
    There are tons of new SP camps, for every Levelrange from 1 to 50. They repop that fast, that you hardly will run out of Mobs. So i really dont get this Topic.



    Its in the Game. There were Grindcamps since Release.. and they came more Grindcamps, with a lot more Mobs, with way faster repops along with 1.18. Go and figure... its not SE's fault if people are not able to leave the Towns.
    Like which camps? Some of the new ones (Beastmen, raptors) will run out after ~30mins with a decent group with 3+ members.
    (0)

  9. #9
    Player
    Nero's Avatar
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    Mar 2011
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    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sigmakan View Post
    Like which camps? Some of the new ones (Beastmen, raptors) will run out after ~30mins with a decent group with 3+ members.
    Beastman Camps are obviously marked on the Map. If those are the only Camps you tried, im not surprised that you dont know more. I will tell you a couple... but as i said.. there are TONS of camps now.

    Rank 25-30 - Cactuars in Eastern Thanalan ( In a Cave )
    Rank 35-40 - Antlions in Eastern Thanalan
    Rank 40-43 - Beastman Tribe Broken Water Area.. ( NOT the marked one on the Map, go and explore )
    Rank 38-44 - Eft/Anolis Black Shroud

    Those camps are giving you 220-340 per Mob, dies in less then 30 Seconds. Do the Math for SP/Hour. I actually know like 20 more of those Camps, just by doing leves and running by them.. tried and see.. "incoming SP". Its all about exploring and finding out yourself. If you want to be feeded with a golden Spoon, dont expect anything... ( most people in this Forum are like that ).

    And by the way.. you get a Bonus for 4 Member Parties.. +/- Members will give you less.
    (0)

  10. #10
    Player
    Sigmakan's Avatar
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    Mar 2011
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    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Nero View Post
    Beastman Camps are obviously marked on the Map. If those are the only Camps you tried, im not surprised that you dont know more. I will tell you a couple... but as i said.. there are TONS of camps now.

    Rank 25-30 - Cactuars in Eastern Thanalan ( In a Cave )
    Rank 35-40 - Antlions in Eastern Thanalan
    Rank 40-43 - Beastman Tribe Broken Water Area.. ( NOT the marked one on the Map, go and explore )
    Rank 38-44 - Eft/Anolis Black Shroud

    Those camps are giving you 220-340 per Mob, dies in less then 30 Seconds. Do the Math for SP/Hour. I actually know like 20 more of those Camps, just by doing leves and running by them.. tried and see.. "incoming SP". Its all about exploring and finding out yourself. If you want to be feeded with a golden Spoon, dont expect anything... ( most people in this Forum are like that ).

    And by the way.. you get a Bonus for 4 Member Parties.. +/- Members will give you less.
    Your tone is much appreciated!~

    Yes, I know of other beastmen 'camps' and have tried SPing on some of them. And in most cases, killing them in 30-60secs results in zero mobs after about 30mins. My point wasnt about the speed of kill and the extrapolated sp/hr it was the fact that MANY of these areas depopulate after a while of killing them as the repop rates cannot keep up. The only way to keep it sustainable is by moving camps every so often, which isnt too bad if they are close. However, and increase in mob repop rate is needed.

    And no, I do not want to be 'feeded' with a golden spoon. Just pointing out that your claim isnt completely accurate (Im sure there are some camps that do have decent repop rates, but there are more that do not).
    (0)

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