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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    122
    I thinks it so silly to think the DP as it is needs be changed just because ppl dont want to rank crafts, spend money, or make friends. Since my friends quit i have been soloing the game and accepted that if im gonna solo i got to do what i need to do to keep myself playing.
    (0)

  2. #2
    Player
    Sagagemini's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    282
    Character
    Saga Gemini
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    I don't really like the repair system, but i've learned to accept it.
    And I'd rather lose durability than losing SP.
    (1)

  3. #3
    Player
    Blain's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    30
    Character
    Wahtol Nunh
    World
    Balmung
    Main Class
    Archer Lv 32
    IMO I kinda like the repair system. Although I think that reducing the gil reward on leves by 80% and introducing the DP for returns in the same patch was a little hasty. Any money that I make in dungeons goes to repairs because I am CON most of the time and die all the time.
    (0)

  4. #4
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Blain View Post
    IMO I kinda like the repair system. Although I think that reducing the gil reward on leves by 80% and introducing the DP for returns in the same patch was a little hasty. Any money that I make in dungeons goes to repairs because I am CON most of the time and die all the time.
    Mages deserve a reraise spell lol. But I agree, added repairs AND less money from everything was a bit of a 1-2 punch below the belt to most of us without several million gil. But meh, still one of the easiest games to make money in so its okay. Less money from everything puts more of a demand for players to craft/sell stuff which is good for the game as a whole.
    (0)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  5. #5
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Someone said a nice way of doing it but I don't remember who, something like this;

    a separate rank/exp bar of up to lets say for example 10k exp. You gain this at the same rate as normal exp, the higher amount of exp on this separate bar you have, the stronger you become, if you die, the bar is reduced to 0.

    This system rewards people for not dying rather than punishing them for dying. Obviously needs some work but it's a nice idea.
    (1)

  6. #6
    Player
    Rimmer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Ace Reborn
    World
    Balmung
    Main Class
    Lancer Lv 50
    I didnt mind the death penalty at first, but after a while its become irritating, mainly due to the fact that alot of my leve quest targets have either been dumped in the middle of large numbers of aggro quest mobs, as well as clumping aggro leve targets together in large groups and also having high level aggro mobs spawn ontop of my solo grind camp out of nowhere after 30mins-1hour of grinding there.

    Hopefully when they do levequest and mob revisions these kinds of problems get fixed, im sure it will do, if not i'll just suck it up and deal with it.
    (0)
    [Signature removed due to violation of of guidelines]

  7. #7
    Player
    odette's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    NO SP lost, this system sucks
    i prefer pay for repair that sp lost, please dont listen
    (0)

  8. #8
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    My biggest problem with the system is just the amount of time it can take to find people to repair your gear. On another thread someone suggested a crafting recipe for a toolkit type item that they could sell in the wards. The toolkit would be crafted with the dark matter and require whatever the max rank required to repair gear with that tier of materials. Then other players could buy these items and repair their gear right away instead of standing around in town for hours. A side bonus is it allows crafters to set their own price for repairs instead of complaining about people not offering enough in their bazaar.
    (1)

  9. #9
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    Why do we bother repairing gear anyway? Its all useless anyway broken or not.
    (0)

  10. #10
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    It's kinda amusing how raging the OP is over gear damage from death, I mean the way Yoshida explained it is quite logical. How would you feel as a casual player if you lost SP when you died cause of an unforeseen incident you weren't anticipating. While you tried to "herp a derp" at the idea of "not dying" that's really what all this comes down to. You should be thankful at how low the % of gear dmg is to, only 10% a death so at full you have 10 deaths til it's broken or 7 if you use NPC repair. If you keep on dying 10+ times then perhaps you should reevaluate the current strategy you are using against an opponent.

    The point of a death penalty is so people are more cautious with how they fight and quite honestly with what they are going for in this game gear durability is a lot better then losing xp gained. In XI before abyssea you could lose a good bit of progress from one HP maybe something around 30-hr of xp. In dynamis for those that were used as decoys they could lose a good chunk of xp ranging from 5-10k. So ya would you really want this in XIV where people are discouraged to even try anything at risk of losing the skill they gained. At least with gear if you are so worried about it, then carry an extra pair of armor, or a pair of "risk armor" that you don't mind getting dmged if you are trying to do something reckless. But overall as long as you are smart about it there's no need to be troubled by the current death penalty.

    And ye know they did make things easier for crafters to repair by changing mats needed to repair all items to a universal of grade 1-5 so if you really need your armor repaired just take the time to get to know others in the game and see if you can find a long term friend in a crafter willing to repair your gear to 100% for a decent price. I honestly doubt it would be that hard to find a person willing to repair your gear if you took the time to look into it, you just gotta make sure the amount of gil you are offering is worth their time.
    (0)

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