Well, it's just an opinion for feedback.
I think it would be interesting each dungeon final bosses had a chance to drop their triple triad card, that benefit Duty Finder, and we are pleasure to farm it *-*!![]()
Well, it's just an opinion for feedback.
I think it would be interesting each dungeon final bosses had a chance to drop their triple triad card, that benefit Duty Finder, and we are pleasure to farm it *-*!![]()
I really hope they have thought of this. It's such a simple, but good idea that I'm afraid they haven't.
I personally would like this to be implemented in a way that doesn't involve rolling on the card like regular items. Sort of like logs after an A or S rank hunt, either you get it or you don't.
Fantastic idea and certainly would breath life into older content.
Another addition would be as content progresses and some content gets left behind (labyrinth example) to added rarer cards to them
Thus making them popular without having to redesign it
In the original FFVIII, you could turn monsters into a card with a special skill. Perhaps they'll implement something similar?
great idea. sadly it sounds to straightforward qq
watch it be tied to crafting where you need this pony style drop to craft cards or desynth a max sb'd i100 weapon.
I never messed with triple triad much in FF8. How was it? I prefered terra master in FF9
It was fun until you got a really awful set of local rules (changes the way it's played) then spent an hour constant resetting ps1 to get a half decent set.
Also the one time you lose a rare card...torture
Knowing SE, they have the potential to release an amazing card game that would greatly increase their subs, but they will make it annoying as hell instead of rewarding.
Watch it like every card is tied to a 3star crafting process involving rare minierals, rare plants, desynth pieces, myth/soldiery, astral conjunction etc...
You forgot you need odins hopelessness weather to be up and only on a Friday!Knowing SE, they have the potential to release an amazing card game that would greatly increase their subs, but they will make it annoying as hell instead of rewarding.
Watch it like every card is tied to a 3star crafting process involving rare minierals, rare plants, desynth pieces, myth/soldiery, astral conjunction etc...
@OP, this is a fantastic idea. I'd like to see some combination of getting cards from dungeons, winning them by playing against NPCs, and possibly a card shop located at the Gold Saucer. And for sale from the GC Quartermasters, their inventory's getting stale.
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