Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20
  1. #11
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Malakhim View Post
    The armory system IS a variant of the license board system.

    Instead of having to gain enough points to unlock an ability to use whenever you want, you rank up the class in which it belongs and eventually unlock the ability.
    There is no logic in your statement whatsoever considering something like that can be said about many games. The current system has nothing to do with the Incense board from FFXII and I hope it never does, it just wouldn't work in the MMO imo (and I loved FFXII so its not that).
    (0)

  2. #12
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Mack View Post
    There is no logic in your statement whatsoever considering something like that can be said about many games. The current system has nothing to do with the Incense board from FFXII and I hope it never does, it just wouldn't work in the MMO imo (and I loved FFXII so its not that).
    Try scratching a bit further than the superficial and you'll figure out that the entire concept is the same.

    In fact, upon further consideration, leveling up in FFXII is much like raising your physical level in FFXIV, save that in FFXII, stat and HP/MP growth is automatic while in FFXIV you allocate your own bonuses. The license board system is the same horizontal leveling concept present in the different classes in FFXIV.
    (0)

  3. #13
    Player
    Vasch's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Lebrecht Soule
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Mack View Post
    There is no logic in your statement whatsoever considering something like that can be said about many games. The current system has nothing to do with the Incense board from FFXII and I hope it never does, it just wouldn't work in the MMO imo (and I loved FFXII so its not that).
    Why wouldn't it work? It seems like it could even work as far back as XI. Instead of requiring a certain job to equip, it would require a certain license. It doesn't even necessarily need to have a license board interface, it could be a list of Armor/Weapon types available for purchase with points. I'd be interested in hearing reasons why it wouldn't work, there may be something I missed and didn't think of. It happens to me sometimes @_@;
    (0)

  4. #14
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Vasch View Post
    Why wouldn't it work? It seems like it could even work as far back as XI. Instead of requiring a certain job to equip, it would require a certain license. It doesn't even necessarily need to have a license board interface, it could be a list of Armor/Weapon types available for purchase with points. I'd be interested in hearing reasons why it wouldn't work, there may be something I missed and didn't think of. It happens to me sometimes @_@;
    Look at all the "feedback" that people are giving about FFXIV thus far: Auto-attack, automatic stat allocation and the removal of physical levels, etc.

    What we're seeing is what could be interpreted as a general push for the game to "do everything for the player". In this type of environment, you should be able to see how adding another level of complexity in the form of expending points just to be able to equip gear would not fly at all.
    (0)

  5. #15
    Player
    Vasch's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Lebrecht Soule
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Malakhim View Post
    Look at all the "feedback" that people are giving about FFXIV thus far: Auto-attack, automatic stat allocation and the removal of physical levels, etc.

    What we're seeing is what could be interpreted as a general push for the game to "do everything for the player". In this type of environment, you should be able to see how adding another level of complexity in the form of expending points just to be able to equip gear would not fly at all.
    I suppose that could be the case, however I've also noticed a lot of people want more visual customization. I think as far as customization is concerned many players would only see it as worth their time if they can see the effects. There's a push for auto-allocation of stats and a push for the ability to customize gear color and hair color, etc. I figured the license board style system would be well-received because it would allow for players to visually customize and represent themselves based on licenses they required. I don't think they'd lash out against it like they do for allocating stat points because there's a visual result of their extra effort, and the player base seems to really like visual results.

    Or I could be completely wrong, it's all just theory at this point.
    (0)

  6. #16
    Player
    Silent's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Cyrus Blaze
    World
    Adamantoise
    Main Class
    Pugilist Lv 19
    I think adding FFVII's Materia System, or FFX's Sphere Grid system would make our characters much more unique. I loved both those systems, they were great!
    (0)

  7. #17
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Malakhim View Post
    The armory system IS a variant of the license board system.

    Instead of having to gain enough points to unlock an ability to use whenever you want, you rank up the class in which it belongs and eventually unlock the ability.
    And that right there is the fundamental problem with customization within the Armory System: you have to do an inordinate amount of grinding and level multiple jobs before you can even begin to get any real level of customization. The amount of customization you have within a single job is extremely limited.

    Plus, by allowing players to mix and match abilities from all jobs, you eventually end up with just one big conglomerate job that has all the abilities and everyone is the same. Yoshi-P has said that he and the dev team want to establish job uniqueness in FFXIV, but that's going to be impossible to do as long as jobs can all share abilities with each other.

    So my idea is that we remove the feature for jobs to share abilities with each other, but keep the existing class names for the current jobs, and then add classic FF job names for sub-jobs. So like say you've got a Thaumaturge, but then within the Thaumaturge class structure there are different paths and branches you can take, and you have to ask yourself what kind of Thaumaturge do you want to be? For example, do you want to be a White Mage Thaumaturge, a Black Mage Thaumaturge, or a Red Mage Thaumaturge? And there would be three different Thaumaturge License Boards (one for WHM, one for BLM, and one for RDM), and you could choose to level up in just one, or mix and match abilities from all three License Boards.

    This is where ability customization would come in, and so a Thaumaturge could no longer use abilities from a Marauder or a Lancer like they can now, thus providing unique job distinctions, and would instead customize their job abilities by selecting combinations from the abilities provided by the different WHM, BLM, and RDM branches on their License Board.
    (0)
    Last edited by Rhianu; 03-10-2011 at 04:23 AM.
    ( ◕ ‿‿ ◕ )

  8. #18
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Here's an image I threw together in Photoshop to give kind of an idea of what I'm talking about in my previous post:
    http://img.photobucket.com/albums/v2...censeBoard.png
    (0)
    ( ◕ ‿‿ ◕ )

  9. #19
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    FFXIV does not need more customization, it needs more class definition.
    (0)

  10. #20
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    ^We need both customization and class definition, actually. Both are very important aspects of an MMO, and neither one can be ignored. A License Board type of system would allow us to have both.
    (0)
    ( ◕ ‿‿ ◕ )

Page 2 of 2 FirstFirst 1 2