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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Redemption View Post
    True that there wouldn't be new stuff coming but with how new stuff is I would rather that then nothing and I think it would still be a lot of fun to do.
    I'm sure it would be, but I don't think the demand would be there. They've kind of done something like this in the past; after the final save of 1.0, they brought the servers back up so people could play and said they'd keep it up as long as there was a demand, but there was virtually none. I remember wanting to do The Raven, Nevermore after the final save, and there were three people (including myself) on the server. Granted, this would be somewhat different to that, but it has it's own problems; I played XI, I don't really know why I'd want to replay it at this point.

    I guess they could trial it, but I really don't think it would draw a large enough crowd to be feasible.
    (0)

  2. #2
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nalien View Post
    I'm sure it would be, but I don't think the demand would be there. They've kind of done something like this in the past; after the final save of 1.0, they brought the servers back up so people could play and said they'd keep it up as long as there was a demand, but there was virtually none. I remember wanting to do The Raven, Nevermore after the final save, and there were three people (including myself) on the server. Granted, this would be somewhat different to that, but it has it's own problems; I played XI, I don't really know why I'd want to replay it at this point.

    I guess they could trial it, but I really don't think it would draw a large enough crowd to be feasible.
    Huh? I was here for that, I am pretty sure that was going to be brought down at a set time. The reason nobody was playing it, is the server was no longer being saved and no data would transition over to 2.0... it wasnt meant to be for people who liked 1.0, it was just being held up for people to play til they wanted to bring it down.
    (1)

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Redemption View Post
    Huh? I was here for that, I am pretty sure that was going to be brought down at a set time. The reason nobody was playing it, is the server was no longer being saved and no data would transition over to 2.0... it wasnt meant to be for people who liked 1.0, it was just being held up for people to play til they wanted to bring it down.
    I'm fairly sure I remember them intending to leave it up longer if there was a demand for it. Also, it was purely for people who liked 1.x... People weren't going to play it otherwise, were they? The only reason they left it up was so people could continue to enjoy it. People didn't want to though, because progression didn't mean anything, which would really be the same for what you're proposing; sure there is a lot of content to go through, but it's still finite. Eventually you'd be done with it, with no updates people tend not to tolerate a MMOs grind. Sure some will, but probably not enough to actually allow it to function.
    (0)

  4. #4
    Player
    Catsby's Avatar
    Join Date
    Aug 2014
    Location
    Windurst
    Posts
    85
    Character
    Catsby Cattington
    World
    Goblin
    Main Class
    Conjurer Lv 70
    Fuckin' signed. So tired of theme park and twitch MMOs
    (2)

  5. #5
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    Quote Originally Posted by Redemption View Post
    ...I am for having some things xi in xiv...
    Things I miss from FFXI:

    Text-based UI/Menu/Inventory.
    Full-screening chat log with 1 key press and cycling chat filters within.
    Menu casting.
    Crafting level limitations.
    Maat Fight.
    AF gear actually being an accomplishment, not a hand out.
    NMs.
    Claiming system.
    No 3-role party system.
    Not casual friendly.
    No item level.
    No duty finder.
    Leveling. (Of all things I miss leveling in FFXI... you went to a zone, found a pt to level with, spent hours kicking butt, making friends, making mistakes and running halfway across the area to zone a mob that wiped half your party in the process after the whm died...
    Speaking of which...I miss mobs chasing you all the way around the zone...
    Mobs that gave you good xp were very hard to kill (which made soloing all that more fun, and leveling parties viable). Nothing in ffxiv is hard to kill. A lot of times you can kill things 10 levels higher then you without really trying... in FFXI that would mean insta death for almost any job.

    Oh well. Nostalgia time is over. Have a nice day everyone!
    (2)

  6. #6
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by StateAlchemist View Post
    Mobs that gave you good xp were very hard to kill (which made soloing all that more fun, and leveling parties viable). Nothing in ffxiv is hard to kill. A lot of times you can kill things 10 levels higher then you without really trying... in FFXI that would mean insta death for almost any job.
    I thought it would have been nice if they added a zone here with only lvl 55-60 ish monsters, an endgame open zone kind of thing. Would have been something at least.
    (0)

  7. #7
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Redemption View Post
    I thought it would have been nice if they added a zone here with only lvl 55-60 ish monsters, an endgame open zone kind of thing. Would have been something at least.
    And do what?
    (2)

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Just one question : If you remove all content created after Abyssea...what would you really do in the game ?
    If you're such a hardcore fan of FFXI that Abyssea totally ruined the game for you, you probably already cleared everything worth doing.
    (0)

  9. #9
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Reynhart View Post
    Just one question : If you remove all content created after Abyssea...what would you really do in the game ?
    If you're such a hardcore fan of FFXI that Abyssea totally ruined the game for you, you probably already cleared everything worth doing.
    Abyssea did wonder for FFXI, it obliterate all those hardcore HNM LS and completely destroy their monopoly on dynamis and endgame activities. That expansion brought "theme park" mode to FFXI, where you can log in, play ASAP, customize your play style and stats, and try ALL jobs and have fun trying to kill NM with jobs that are not considered "HOT FLAVOR OF THE MONTH".

    The biggest drawback with abyssea, because it is so accessible, you have to deal with a truckload of newbies all in level 99 via speed leveling and have no clue on playing their jobs. And everyone rushed to level HOT Flavor of the month jobs without spending any time understanding how to play it. Madness ensued and everyone bitching about all these level 99 beast master farming dynamis lol.

    Seekers of Adoulin had a rough launch since it was suppose to "reset" the game with i-level system progression similar to FF14, hardcore revolted when their RME weapons got "nerfed". But Seekers now has become a very nice expansion - you can blame player base for wanting to optimize everything and kill other jobs that they deem not optimal. In any case, I still like FF14 better, so much faster pace, so easily accessible and convenient, and way way better. Bring on the theme park, log and play, it's a game, it should never be a job that require "Dedication".
    (0)
    Last edited by Luvbunny; 09-15-2014 at 04:35 AM.

  10. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Luvbunny View Post
    Abyssea did wonder for FFXI, [...]Seekers of Adoulin had a rough launch since it was suppose to "reset" the game with i-level system progression similar to FF14, hardcore revolted when their RME weapons got "nerfed". But Seekers now has become a very nice expansion
    I really enjoyed Abyssea, precisely because it made the game less tedious to play. After so many years, it felt refreshing to not "fear" every new critter you met.
    I've played Adoulin, but only a little. Some ideas were really interesting, but at that point, I really wanted something...new.
    Quote Originally Posted by Redemption View Post
    Geeze luvbunny, when are you going to learn that there are different kinds of games. You never liked ffxi just like I never liked ffxiv that much, you have your likes and other people have theres. Stop being such an idiot.
    FFXI and FFXIV are two really different games, yes. But there's nothing to justify FFXI to be so slow paced. I went back too, thinking I'd finally level up my Rune Fencer, because I really liked the job for the little time I played Adoulin. Then I started to fight...8 seconds between each swing o_O
    And as a RUN, it's not like you really have much to do between those swings, since all your spells and skills are basically buffs you cast before the fight. So you wait...between each hit...and every minute, you launch a weapon skill.
    You can argue that the game offers great strategy and great challenges, and I'd even agree with you on all of that, but waiting is just...boring.
    (2)
    Last edited by Reynhart; 09-15-2014 at 05:08 AM.

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