Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23
  1. #1
    Player
    Xenosys's Avatar
    Join Date
    Dec 2013
    Location
    indianapolis
    Posts
    97
    Character
    Xenosys Vex
    World
    Sargatanas
    Main Class
    Marauder Lv 90

    Xeno's Monk Guide

    https://www.youtube.com/watch?v=969qMWu2BFg

    Hey guys! Here is my monk guide!

    A guide intended for level 50 Monks. This can also be a good resource for other Monks leveling to reach endgame content.
    Questions, comments and concerns are always welcome!
    WE ARE ALL FRIENDS HERE

    Also my Twitch:
    http://www.twitch.tv/xenosysvex
    (0)

  2. #2
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    I'd like to comment on your opener.

    In the video, you use Steel Peak with 1 stack up and Howling Fist with 2 stacks. You're missing out on 18% damage on Steel Peak and 9% damage on Howling Fist. You're also missing out on 10% from Blood for Blood, 10% from Twin Snakes, 10% from Dragon Kick and the increased crit chance from Internal Release. That's quite a bit of potency loss to use it a few seconds earlier.

    Here's my opener with 431 skill speed
    https://www.youtube.com/watch?v=0EC0tWyvUdo
    Quality is a bit crap, sadly :P But I cba to upload the 155 mb version.

    Tackle in -> ToD -> PB -> Snap Punch -> Demolish -> Snap Punch -> Blood for Blood -> Dragon Kick -> Internal Release -> Twin Snakes -> PB ends here
    Steel Peak -> Bootshine -> Howling Fist -> True Strike -> Snap Punch -> Bootshine -> True Strike -> Demolish
    (0)

  3. #3
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    As someone who originally mained Monk before capitalizing on the lack of tanks in the world, I think this guide is pretty okay. It surprised me when you claimed that Skill Speed is more important than Crit Rate, but your reasoning is pretty sound. Besides, they're supposedly weighted about equally and BiS gear focusing on Determination gives you almost equal values of both anyway.

    Regarding Skill Speed and Greased Lightning, though... I think that autoattack speed is, in fact, affected by Greased Lightning. The evidence is admittedly pretty terrible as it was just me hitting a dummy and stopwatching the intervals between my autoattacks, but it looked like my 0 Stack interval was between 2.30-2.40 seconds or so and my 3 stack interval was around 2.00-2.10 seconds. It's not compelling by any means, but hopefully we can find a better way to test!
    (0)

  4. #4
    Player
    Xenosys's Avatar
    Join Date
    Dec 2013
    Location
    indianapolis
    Posts
    97
    Character
    Xenosys Vex
    World
    Sargatanas
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Lyrica_Ashtine View Post
    I'd like to comment on your opener.

    In the video, you use Steel Peak with 1 stack up and Howling Fist with 2 stacks. You're missing out on 18% damage on Steel Peak and 9% damage on Howling Fist. You're also missing out on 10% from Blood for Blood, 10% from Twin Snakes, 10% from Dragon Kick and the increased crit chance from Internal Release. That's quite a bit of potency loss to use it a few seconds earlier.

    Here's my opener with 431 skill speed
    https://www.youtube.com/watch?v=0EC0tWyvUdo
    Quality is a bit crap, sadly :P But I cba to upload the 155 mb version.

    Tackle in -> ToD -> PB -> Snap Punch -> Demolish -> Snap Punch -> Blood for Blood -> Dragon Kick -> Internal Release -> Twin Snakes -> PB ends here
    Steel Peak -> Bootshine -> Howling Fist -> True Strike -> Snap Punch -> Bootshine -> True Strike -> Demolish
    Yea I like using them asap because so they are off CD and while yours may be stronger at the start by waiting, in my rotation I use them more throughout the course of the fight which will be a dps increase given the encounter. each encounter is a bit different though so I believe your way may better slightly better given the encounter and likewise for mine.
    (0)
    Last edited by Xenosys; 09-14-2014 at 06:03 AM.

  5. #5
    Player
    Xenosys's Avatar
    Join Date
    Dec 2013
    Location
    indianapolis
    Posts
    97
    Character
    Xenosys Vex
    World
    Sargatanas
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Donjo View Post
    As someone who originally mained Monk before capitalizing on the lack of tanks in the world, I think this guide is pretty okay. It surprised me when you claimed that Skill Speed is more important than Crit Rate, but your reasoning is pretty sound. Besides, they're supposedly weighted about equally and BiS gear focusing on Determination gives you almost equal values of both anyway.

    Regarding Skill Speed and Greased Lightning, though... I think that autoattack speed is, in fact, affected by Greased Lightning. The evidence is admittedly pretty terrible as it was just me hitting a dummy and stopwatching the intervals between my autoattacks, but it looked like my 0 Stack interval was between 2.30-2.40 seconds or so and my 3 stack interval was around 2.00-2.10 seconds. It's not compelling by any means, but hopefully we can find a better way to test!
    nah SS or GL doesnt affect auto attack. I get the same auto attack regardless of SS of GL stacks
    (0)

  6. #6
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Xenosys View Post
    snip
    In your opener, Steel Peak and Howling Fist are used 10 seconds earlier than after applying 3 stacks, B4B and Internal Release. With all buffs up (not counting crit chance for now), actual potency of Howling Fist is 269 and Steel Peak is 237. Without the buffs up and just 1 stack on howling and 2 on peak, it's 185 and 177 potency respectively. Combined 506 vs 362 potency and all you have to do is wait 10 seconds. While using it 10 seconds earlier may or may not mean you use 1 Steel Peak/Howling Fist more for the entire encounter.

    The opener I showed is also different on the order of Demolish. By using Demolish as second skill during PB, it connects with the next Demolish slightly better (less than 1 second down time and no overlap). The combined potency difference in the end is minor, however (12 potency difference till next Demolish, in fact xD)

    edit: Also, I just tried auto attacking with no GS (341 skill speed) and with GS (496 skill speed, 570 with stacks). It averaged on 4-5 auto attacks on both cases. So it's safe to assume skill speed doesn't affect your auto attacks at all. Speed wise any way. Tool tip also backs this.
    (0)
    Last edited by Lyrica_Ashtine; 09-14-2014 at 06:57 AM.

  7. #7
    Player
    Xenosys's Avatar
    Join Date
    Dec 2013
    Location
    indianapolis
    Posts
    97
    Character
    Xenosys Vex
    World
    Sargatanas
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Lyrica_Ashtine View Post
    In your opener, Steel Peak and Howling Fist are used 10 seconds earlier than after applying 3 stacks, B4B and Internal Release. With all buffs up (not counting crit chance for now), actual potency of Howling Fist is 269 and Steel Peak is 237. Without the buffs up and just 1 stack on howling and 2 on peak, it's 185 and 177 potency respectively. Combined 506 vs 362 potency and all you have to do is wait 10 seconds. While using it 10 seconds earlier may or may not mean you use 1 Steel Peak/Howling Fist more for the entire encounter.

    The opener I showed is also different on the order of Demolish. By using Demolish as second skill during PB, it connects with the next Demolish slightly better (less than 1 second down time and no overlap). The combined potency difference in the end is minor, however (12 potency difference till next Demolish, in fact xD)

    edit: Also, I just tried auto attacking with no GS (341 skill speed) and with GS (496 skill speed, 570 with stacks). It averaged on 4-5 auto attacks on both cases. So it's safe to assume skill speed doesn't affect your auto attacks at all. Speed wise any way. Tool tip also backs this.
    Yea opening rotations can vary a lot. Ultimately even if you butcher your opener over the course of the fight your dps should be as high at the end as long as GL/Dots/Buff and debuffs are maintained. Yea I just use act to determine the speed of AA when GL and ss are buffed
    (0)

  8. #8
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Xenosys View Post
    nah SS or GL doesnt affect auto attack. I get the same auto attack regardless of SS of GL stacks
    Umm. . .my testing from a few months back showed that GL does affect AA speed.
    (1)

  9. #9
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Viridiana View Post
    Umm. . .my testing from a few months back showed that GL does affect AA speed.
    I just did some testing myself. Both times with 3 minutes time frames and no skills used (also means no greased lightning) for both skill speed sets:
    341 skill speed - 2,50s skill recast: 69 auto attacks
    529 skill speed - 2,32 skill recast: 69 auto attacks

    Xenosys is right on that part.
    (0)

  10. #10
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Lyrica_Ashtine View Post
    I just did some testing myself. Both times with 3 minutes time frames and no skills used (also means no greased lightning) for both skill speed sets:
    341 skill speed - 2,50s skill recast: 69 auto attacks
    529 skill speed - 2,32 skill recast: 69 auto attacks

    Xenosys is right on that part.
    I'm not arguing about Skill Speed. We know that doesn't affect AA. He's saying that GL doesn't affect AA speed, which is false. I just tested again.

    Duration of test: 513 seconds (8m33s)
    Weapon delay: 2.56 seconds (Wave Patas)
    Expected attacks if no affect: ~200
    Observed attacks: 235
    (2)

Page 1 of 3 1 2 3 LastLast