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  1. #1
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100

    Minimum melds needed for hat

    Hello,
    I just got my DoL classes up to 50
    What is the minimum melds I need to get the hat? The guides I see are for full melds which I do not want, I really only want the hat for glamour purposes so I want the cheapest way to be able to get them.
    (0)

  2. #2
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    All you need is 370 gathering and 332 perception to be able to touch the node. The HQs can be done entirely with luck and/or patience.
    (0)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    You should also have at least 500 GP to speed up the process of obtaining the HQ materials.
    300 for toil
    100 for 15% gathering rate
    100 for 10% HQ Rate

    That'd give you 100% gather rate (at 370 gathering), a minium of 11% to HQ, and 6 attempts, allowing you to use brunt/deep vigor for 100% hq.
    (0)

  4. #4
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Best to use food to reach 600 gp. Use toil then the +30% hq skill. It's better to have a 90% chance to hit with a 31% hq chance than 100% chance with 11%

    With this method, you can easily get both the hat and tool in a few days.
    (0)

  5. #5
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Using the above method. You will get 2-3 hq on average.

    Will almost never get 0

    Will occassionally give 1 or 4

    Will rarely give 5

    Will almost never give 6
    (0)

  6. #6
    Player
    Tovin's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    12
    Character
    Tovin Jdea
    World
    Midgardsormr
    Main Class
    Botanist Lv 50
    I planned out my melding for the hat/main hand knowing that I didn't want to re-meld for the 2.3 nodes after. For left side I started with a full HQ set, except the belt, I currently have Raptorskin survival belt. I'll upgrade later. For right side I have Electrum Earrings and Raptorskin rings.

    I started with:
    Gather - 323
    Perc - 321
    GP - 573

    Here's what I did (bolds are guaranteed slots, non-bold are overmelds):
    http://imgur.com/b2jn8qT
    NOTE: The materia called out is the actual stat of the materia, not the materia name.

    I did slots 1/2 as shown, and plan on doing the other melds as needed. It cost me about 469k in melds, but I had really bad luck, and no adventurer to spirit bind materia for me (highest adventurer I have is 31).

    Melding this way gets you to
    Gather - 370
    Perc - 341
    GP - 595


    This gets me to 595GP - so I hit toil, hit once and hope I get a log. Then I do the 30% HQ and then Brunt Force if I've hit all previous times.

    Hope that helps! I am sure there is an easier and better way to do it, but that's what I came up with.
    (1)

  7. #7
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Thanks Tovin, this looks really helpful.

    Going to try to avoid Class IV materia for now, b/c 280K for one seems overly excessive.
    (0)

  8. #8
    Player
    Tovin's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    12
    Character
    Tovin Jdea
    World
    Midgardsormr
    Main Class
    Botanist Lv 50
    Thanks! I know there's a LOT of max meld posts out there, and not many "put this here" posts. I also want to add that I haven't re-visited the slot 3/4 melds since I got the new hat and mainhand. It needs some work, but so far been working on getting my crafters up.
    (0)

  9. #9
    Player
    Artiste's Avatar
    Join Date
    Apr 2014
    Posts
    288
    Character
    Sonata Priam
    World
    Midgardsormr
    Main Class
    Scholar Lv 60
    Try to get 600 GP also, with minimal stats it gonna work (did this for my miner, botanist main class), it's not needed for it give a lot of comfort.
    So you can use Toil of the Mountaineer or Solid reason (kinda same result in fact), and Unearth II for 30% more HQ, with luck, you can do a chain and use Deep Vigor to get 100% success HQ on the last attempt.
    (0)

  10. #10
    Player
    Yonko's Avatar
    Join Date
    May 2014
    Posts
    235
    Character
    Yonko Chao
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RiceisNice View Post
    You should also have at least 500 GP to speed up the process of obtaining the HQ materials.
    300 for toil
    100 for 15% gathering rate
    100 for 10% HQ Rate

    That'd give you 100% gather rate (at 370 gathering), a minium of 11% to HQ, and 6 attempts, allowing you to use brunt/deep vigor for 100% hq.
    I'm pretty sure you will hit 500 GP without any melds if your using the top end gear (AF + BIS <2.2) I know I have ~576 and I think I only have 1 GP meld.
    (0)

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