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  1. #51
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    35+ clears between our FC's two groups. Not one axe or crook.

    The WHM in one group is a WAR on his alt in the other group ... I wish I was making this up.
    (0)

  2. #52
    Player
    Orlandeu's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Reis Heiral
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I think our group has been one of the luckiest ones going 7/8 on weapons.
    WHM cane
    Bow
    BLM staff
    Bow
    sword
    Spear
    smn book
    Smn book
    Smn book

    We obviously run 2 bards so everyone but our scholar has a weapon. Although nael has been teasing him lately with 2 smn book drops in a row lol
    Actually our last two kills dropped smn book AND drg belt. Which sucks.
    (0)

  3. #53
    Player
    cryptic_angel's Avatar
    Join Date
    Apr 2014
    Posts
    126
    Character
    Ebon Duskfall
    World
    Cactuar
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Cidel View Post
    Can you imagine how ridiculous this is going to get with more jobs if they don't rethink how job-specific loot is acquired? Right now it is borderline tolerable, but down the road... I'll give them the benefit of the doubt that they'll adjust it.
    This is another great point as to why HA weapons need to be distributed differently. Come the expansion, that is three new jobs that will be on a weapon-chest loot table.

    If people are already having horrible RNG with a chance of 1 out of 8, imagine how it will be with 1 out of 11.
    (1)

  4. #54
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Shioban View Post
    They already brought this up, the development team would currently prefer not to go back to a token based system.

    It's safe to assume for the entire of "Coil" in 2.X, we'll have this system, that doesn't mean however that any new raid content in the future can't have a different system.



    Just bad RNG, have to swallow it and deal with it.
    If they insist on keeping some level of randomness, it would be nice if they could limit it to some degree. Particularly for the highest tier where you're subject to lockout. Having one weapon per class seems like it's a bit much, and it's just going to get worse as they add more classes.

    Would be nice to have 3-4 token types that could be traded in for 3-4 token types. IE: 1 token for WAR,PLD,DRG another for WHM,SCH,SMN, and a third for BLM,BRD,MNK ... or something like that.
    (0)

  5. #55
    Player
    Gildarts's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    233
    Character
    Rozaria Eleanor
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    To be honest

    Token system for weapons would be best if they don't wanna do it, they should just make last turn of coil drop only weapons >.>;
    (1)

  6. #56
    Player
    joshsecret's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    354
    Character
    Pep Per
    World
    Cactuar
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Cyrus-Wallace View Post
    We got so far...

    x2 WHM canes (We're still using this one. The second one was ninja'd by a pug)
    x1 MNK fists (He quit)


    We're sad because we didn't get ANY DPS weapon so far that is still active...
    a token system would help with this as well.

    the group im currently running with had to pug my spot the other day. and of course it was a healer drop and of course the random guy got it.
    the general consensus was it sucks when a pug joins, gets the loot, and you never see them again. mind you, there is nothing wrong with it.
    hell that person has been me a few times. i do not like statics. but there are a necessary evil.

    however, if there was a token system it would make life easier for everyone. if your missing people today and need to pick up, no problem as long as you get the clear and the token for the week.
    dont belong to a static and pug coil. no problem. run as much as you can and save your tokens for that drop you really want.
    (1)

  7. #57
    Player
    Jodou's Avatar
    Join Date
    Aug 2013
    Posts
    143
    Character
    Wilde Kat
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Devdan View Post
    What if the reward for 10 clears was a token you could exchange for any HA weapon of your choice?
    Tie it to the achievement so it's actually worth something, yeah. I mean, after 10 kills; it's pretty damn obvious you're capable of doing the fight and have 'earned' the right to look fancy in town.
    (1)

  8. #58
    Player
    Noll's Avatar
    Join Date
    Dec 2013
    Posts
    92
    Character
    Noll Aestel
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    They thought this random gear drops was good basing the decision on how WOW works, but they forgot that WOW has half the classes that we have
    (0)

  9. #59
    Player
    Zantitrach's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa!
    Posts
    173
    Character
    Zantitrach Aergahrsyn
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Noll View Post
    but they forgot that WOW has half the classes that we have
    Lol wut. Have you seen how many classes WoW has?

  10. #60
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Another fine example of how people do not get statistics. People are complaining about imbalances in very small sample sizes. Each completion of T9 has a ~11% chance of dropping each specific weapon. You need a far larger sample size than the ~15 clears you have or the 112 clears listed in this thread to prove that the RNG is skewed.
    (0)

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