Too many fights in the game now put the advantage against the players if they push phases at inopportune times. Please reconsider this mechanic for the following reasons:

1. It forces players to relearn fights that they already may have mastered. No two groups will push phases at the same time. You have to re calibrate (beyond reason) every time you enter a fight with new people, even though they all may have already mastered the fight with other comrades.

2. Players don't like being punished for DPSing too fast. Fights get easier when you have better DPS. This is the holy grail of raiding theory since the inception of MMORPGs.

3. It forces players to learn an encounter to a degree that is just ridiculous. I'm sorry, but you shouldn't have to learn that pushing a boss from X% to Y% before he uses Z ability causes a wipe.

4. Learning how to phase push properly is fight dependent, and serves no added depth to the combat system in general. Players like to feel that their ability to work the combat system in their advantage grows as they spend more and more hours defeating bosses. Spending time learning how to phase push for one fight becomes obsolete as soon as the fight becomes obsolete.

Please reconsider this mechanic for future encounters.

Sincerely,

A master baiter of Chaos Strike who died too many times today through no fault of his own or his team members.