Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 35

Hybrid View

  1. #1
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90

    Can we get an update on the subject of AoE indicator colors?

    A while back you changed the AoE indicators from a wonderful Red that made everyone afraid and want to run away from it, to a shade of orange/yellow that cannot be seen even half as well in most area's than the red one due to roads, sand or shining orange crystals or even tall grass.

    I believe you were going to see about giving us uptions to set the color ourselves or atleast change between a few modes.

    Back to red? No shooting out waves? things like that.

    What's the status on those changes?
    (10)

  2. #2
    Player
    Poringing's Avatar
    Join Date
    Jun 2014
    Posts
    68
    Character
    Yari Lanza
    World
    Masamune
    Main Class
    Lancer Lv 50
    I prefer if they changed the AoE markers to represent how dangerous it is, like:

    very feint yellow : estimated <20% HP damage
    (current) orange: estimated 20-50% HP damage and/ or mild DoT
    (slightly darker than previous) red: estimated 50-99% HP damage and/ or disabling debuff or severe DoT
    dark purple: estimated >100% HP damage and/ or lethal debuff
    (9)

  3. #3
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I'm all for options, that would be awesome but, if not that, I much prefer the new indicators to the old. Particularly the waves. For me it makes the danger more noticeable when there are moving parts to the indicator.
    (2)
    A true paladin... will sheathe his sword.

  4. #4
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    Quote Originally Posted by WellFooled View Post
    I'm all for options, that would be awesome but, if not that, I much prefer the new indicators to the old. Particularly the waves. For me it makes the danger more noticeable when there are moving parts to the indicator.
    There is a small problem tho, color blind people have one heck of a hard time to notice them, we asked them to let us change the color for more visibility, they said they'd do something and months later, still nothing..
    (1)

  5. #5
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Phyllo View Post
    There is a small problem tho, color blind people have one heck of a hard time to notice them, we asked them to let us change the color for more visibility, they said they'd do something and months later, still nothing..
    I believe they actually changed the color in large part due to color blind people. There's so many variations to that though, it's hard to hit it with just one color.

    That said, I can see the new one crazy better then I could the old red. To me, it blended in far too much and was hard to notice. I'm one of those that doesn't 'feel' like I'm colorblind, but I'll fail the tests for color blindness every time.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  6. #6
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    Quote Originally Posted by ZephyrAM View Post
    I believe they actually changed the color in large part due to color blind people. There's so many variations to that though, it's hard to hit it with just one color.

    That said, I can see the new one crazy better then I could the old red. To me, it blended in far too much and was hard to notice. I'm one of those that doesn't 'feel' like I'm colorblind, but I'll fail the tests for color blindness every time.
    Well as a color blind I can tell you, nothing changed, or at least it's still far from enough :/
    (0)

  7. #7
    Player
    Leowilde's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,088
    Character
    Aegis Corona
    World
    Phantom
    Main Class
    Dragoon Lv 88
    Quote Originally Posted by Poringing View Post
    I prefer if they changed the AoE markers to represent how dangerous it is, like:

    very feint yellow : estimated <20% HP damage
    (current) orange: estimated 20-50% HP damage and/ or mild DoT
    (slightly darker than previous) red: estimated 50-99% HP damage and/ or disabling debuff or severe DoT
    dark purple: estimated >100% HP damage and/ or lethal debuff
    I love that idea.
    (3)

  8. #8
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Poringing View Post
    I prefer if they changed the AoE markers to represent how dangerous it is, like:

    very feint yellow : estimated <20% HP damage
    (current) orange: estimated 20-50% HP damage and/ or mild DoT
    (slightly darker than previous) red: estimated 50-99% HP damage and/ or disabling debuff or severe DoT
    dark purple: estimated >100% HP damage and/ or lethal debuff
    Uh...no. You are supposed to know the attacks and mechanics of the boss you are facing. There is no need for the game to tell you "Here, have an AoE damage, but don't worry it does not hurt much so you can stay still, who cares".
    (15)

  9. #9
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Poringing View Post
    I prefer if they changed the AoE markers to represent how dangerous it is, like:

    very feint yellow : estimated <20% HP damage
    (current) orange: estimated 20-50% HP damage and/ or mild DoT
    (slightly darker than previous) red: estimated 50-99% HP damage and/ or disabling debuff or severe DoT
    dark purple: estimated >100% HP damage and/ or lethal debuff
    As someone who plays a healer semi-regularly, I'm a 100% against this idea. We don't need to give DPS justification for eating AoEs. They eat enough of them as it is and it's infuriating.
    (23)

  10. #10
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Poringing View Post
    I prefer if they changed the AoE markers to represent how dangerous it is, like:

    very feint yellow : estimated <20% HP damage
    (current) orange: estimated 20-50% HP damage and/ or mild DoT
    (slightly darker than previous) red: estimated 50-99% HP damage and/ or disabling debuff or severe DoT
    dark purple: estimated >100% HP damage and/ or lethal debuff
    This would be terrible... when I play as healer I don't want people prioritizing when to move out of incoming damage or not and that's basically what this system would encourage: "Oh, I'll just take it, it's only yellow." Yikes. People are already bad at dodging as it is... Also all those extra colors when there are multiples attacks happening at once, blegh.
    (6)

Page 1 of 4 1 2 3 ... LastLast