What you guys think about an expert mode in darkhold where 2 eyes are running around all the dungeon, more dificult bosses, etc and as reward, same gear but +1 and as requisite to enter: kill batral
What you guys think about an expert mode in darkhold where 2 eyes are running around all the dungeon, more dificult bosses, etc and as reward, same gear but +1 and as requisite to enter: kill batral
This sure needed its own thread. -.-
Get 5 chests within a single run.
There's your expert mode.
I think it's a great idea.
I think expert mode should have the 1st and 2nd eye running around throughout the whole dungeon, including the ogre fight, the ogre rages within 5 minutes instead of 10, there should be twice the mobs, all mob levels are increased by 10-20 ranks, batraal's HP is increased by 6 fold, batraal puts up his invisible barrier 3 times more often, and you have to do it all within 30 minutes instead of 60 minutes![]()
bad idea. no thanks.
Healer strike is ridiculously foolish and accomplishes nothing
we have enough elitists that hackle those who can't complete the current dungeon. If they add in the OP's idea, it will just make them worse and will, imo, ruin the community. Besides, the dev team's time is better spent on adding in new content rather than just adding different difficulty levels to content already in the game.
Healer strike is ridiculously foolish and accomplishes nothing
Elitists who "hackle" others...we have enough elitists that hackle those who can't complete the current dungeon. If they add in the OP's idea, it will just make them worse and will, imo, ruin the community. Besides, the dev team's time is better spent on adding in new content rather than just adding different difficulty levels to content already in the game.
You mean "hackling", like your "jealous" statement in this post, and in this post for someone suggesting a cap on dungeons to make them more challenging at-level? Is that the kind of "hackling" you're referring to Dubont?
You're being just a tad hypocritical don't you think?
How about I throw your "logic" back at you? Would you be "jealous" that there are others who would be willing and/or able to clear a dungeon on a harder difficulty level?
Dubont, it's kinda funny following your posts. In thread after thread after thread, your replies always come down on the side of "making or keeping the content easier".
- Dungeons shouldn't be capped so it's easier to farm gear for lower level classes.
-There shouldn't be a possibility for a harder or "expert mode"on dungeons, because you're afraid people might "hackle" you about not completing them.
- If I recall, you were one of the people calling for the Ogre fight, or some part of that dungeon, to be made easier because it was too difficult... even as others were clearing it.
As for people "hackling" you over a video game. People should be refused some additional challenge/content because people "might say mean things to you" for not doing it? Seriously.. who cares? They're idiots acting big on the internet. Grow a thicker skin and ignore 'em.
If people would like a more difficult mode to complete dungeons on, then - so long as SE agrees with it - what's the problem with it? More stuff to do is more stuff to do. If you don't want to do it, don't do it. Simple.
Last edited by Preypacer; 08-02-2011 at 02:31 AM.
the "if you don't like it, don't do it" argument never works. It really didn't work in FFXI. Example: Player X goes to a ground king fight with DRK. He shows up in a Hauberk. His team sees that he doesn't have Adaman Hauberk. *kick* Yeah, that works well. Yes, I made a thread about problems with the game and one of them was in regards to the ogre's tp spam at the start of the fight. With proper tank-to-mage coordination, we figured out a way around that, yet I would still change a few things on the dungeon itself. I want challenging content. I always have, but there are some things that just shouldn't be. The r25 dungeon is mid level content and is similar to Dynamis. Dynamis did not have a level cap. This "expert" mode is not new content. It is just reusing old content and making way for more elitist derps that do nothing BUT play the game. No, I wouldn't be jealous if there were others that would like to do the dungeon on a harder level, but if they want to have more of a challenge on existing content, they could run in with a group of 45s with only 1 healer. How's that for expert mode?Elitists who "hackle" others...
You mean "hackling", like your "jealous" statement in this post, and in this post for someone suggesting a cap on dungeons to make them more challenging at-level? Is that the kind of "hackling" you're referring to Dubont?
You're being just a tad hypocritical don't you think?
How about I throw your "logic" back at you? Would you be "jealous" that there are others who would be willing and/or able to clear a dungeon on a harder difficulty level?
Dubont, it's kinda funny following your posts. In thread after thread after thread, your replies always come down on the side of "making or keeping the content easier".
- Dungeons shouldn't be capped so it's easier to farm gear for lower level classes.
-There shouldn't be a possibility for a harder or "expert mode"on dungeons, because you're afraid people might "hackle" you about not completing them.
- If I recall, you were one of the people calling for the Ogre fight, or some part of that dungeon, to be made easier because it was too difficult... even as others were clearing it.
As for people "hackling" you over a video game. People should be refused some additional challenge/content because people "might say mean things to you" for not doing it? Seriously.. who cares? They're idiots acting big on the internet. Grow a thicker skin and ignore 'em.
If people would like a more difficult mode to complete dungeons on, then - so long as SE agrees with it - what's the problem with it? More stuff to do is more stuff to do. If you don't want to do it, don't do it. Simple.
Healer strike is ridiculously foolish and accomplishes nothing
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