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  1. #11
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Stupid concept back then, stupid concept now if you ask me.
    (2)

  2. #12
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Kallera View Post
    I would've used another thread, but found it to be misleading.

    This is about discussion of leveling crafting for future level cap increases.

    Should it follow the ffxi design: which after a certain lvl (50 at least) you will need "mastery" required to completely synth the higher items and progress further in the craft. As in, you can get all crafts to 50, but only one craft to its maximum level, whatever that is.

    Like this post if you prefer it or a system similar, such as a key item being required for more advanced synths than recommended, on that can't simply be quested.

    Regardless, this thread is open to discussion on how to keep the value of crafters as the level cap increases and the economy takes on new demands.
    No, it should not unless they give equal treatment to the rest of the classes in XIV. Like it or not, crafters are classes. We have always been classes here. And SE sold us crafters a game in which we could level crafts as a class instead of a pastime when we weren't lobbing off heads in a grind party. And that isn't just one or some of them, it is all of them.

  3. #13
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Wynn View Post
    No, it should not unless they give equal treatment to the rest of the classes in XIV. Like it or not, crafters are classes. We have always been classes here. And SE sold us crafters a game in which we could level crafts as a class instead of a pastime when we weren't lobbing off heads in a grind party. And that isn't just one or some of them, it is all of them.
    Tanaka's team sold you a game where crafters are classes and honestly, that was one of the biggest mistakes they could have ever made...
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  4. #14
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Dubont View Post
    Tanaka's team sold you a game where crafters are classes and honestly, that was one of the biggest mistakes they could have ever made...
    That's your opinion and you are welcome to it. Mine obviously differs.

  5. #15
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    The sheer volume of items you need to make is fairly ridiculous right now.
    (0)

  6. #16
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    hahahah we will see how this one turns out lol.

    My answer is of course no because i am ranking up jobs currently and my gaol was to reach max. If i can not then the job is LIMITED.
    (0)

  7. #17
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Kallera View Post
    You do know SE's goal is to eventually ask for subscriptions for this game?
    You do know you are asking to be charged more if you want more than 1 class at maximum level/power available right?
    (1)

  8. #18
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zkieve View Post
    You do know you are asking to be charged more if you want more than 1 class at maximum level/power available right?
    lol its really this simple
    (1)

  9. #19
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I'd like it to be hard but achievable. The difficulty should come from how you gather the mats to grind on though not from how many times you have the patience to press the action key.

    Look at XI crafting websites for example there are endless ways to level up any craft and they all involve very different phases of progress. In XIV by giving you free mats they have taken out a big factor of the economy and gameplay experience.

    Since people apparently don't like to read guides online I think a recipe book could be used as a guide for where the mobs are that might drop the mats for the item you want to craft. It could even show their approximate location on the map just like during the leves.
    (0)

  10. #20
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Wow lemme give this thread a little bump for ya lol.
    (0)

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