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  1. #291
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by waldo View Post
    Though I didn't like the hnm camping, the lockout was not worse than what we have now.
    Lol.

    HNMs in FFXI: Fafnir popped every 21-24 hours since the last kill. Only one group ON THE ENTIRE SERVER gets to fight it. When Faf moves out of your time zone you might not see it again for a couple of weeks, let alone claim it. Nidhogg was even more fun.

    Compare that with everyone being able to spam Coil until they complete it in FFXIV. Unless your linkshell in FFXI had some great bots you're doing Coil (and getting gear from it) a lot more often than you did with Faf.

    I do agree that we need more options to get BiS gear from, but I don't think horizontal progression is the panacea that people claim it to be.

    For one, when you add horizontal progression you'll also need to make said BiS gear take a lot more time to obtain. People complain about Atma? Hah! That's child's play compared to how long we repeated content in FFXI to get people relics. Want a Ridill/Adaberk? Join a botting linkshell or expect to wait years to get one. Defending ring? LOL.

    Then there's also how you go about this horizontal progression. Is it something like FFXI where horizontal progression is intimately linked to gear swapping? Not really looking forward to that again. Should we go with "this piece of gear is BiS for Coil, this piece of gear is BiS for Ramuh Ex., this piece of gear is best for etc...". Great, my armoury chest will be even more full just to be the very best for one fight.
    (1)
    Last edited by Gilthas; 10-11-2014 at 03:41 AM.

  2. #292
    Player
    Vladislav's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    537
    Character
    Vladislav Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Magis View Post
    I didn't say remove the lockout. I said put in more hard content and spread gear across multiple dungeons so that even if you are locked out, you got 3-4 other places to go and get items from. Expand the itemization so that there isn't just one item that can be BIS so people have a reason to do other content. Currently SEs strategy is:

    -1 Raid Content
    -1 Easy Raid Content
    -Brain dead easy dungeons used to grind out the "free loot" so casual/new/returning players can catch up.
    .
    Welp.
    - 1 Raid Content + similar Raid with more easy difficulty (but nearly same reward so all ppl's nearly on same note)
    - 1 alliance raid content with CT difficulty + diffuculty for "Raiders"
    - more dungeons
    - more open world (BUT NOT S..t like hunt)
    All this and ppl's start show up ingame
    (0)

  3. #293
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    FFXIV is a type of game where every new patch i get everything. Then you do the new raid once you have that on farm status you log in once a week. Then maybe it get to the point that your raid party just does not feel like doing it anymore. Due to everyone having what they want so we end up playing something else then come back for next patch.

    I been playing from 1.0 beta in 1.0 i play non-stop trying to level up to 50 or get darklight or the seals for relic quest. But in 2.0 the drop rate is 100% for gear in endgame. Someone going to leave with 1 or more items by the end of the night. At some point everyone get what they want and they just don't feel like doing it every week even for a second job at least for some people i know.

    If FFXIV endgame had drop rate vs 100% drop rate for two item per raid you get little more life with the game. But at the end people end up leaving and wait for next patch.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #294
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Akiza View Post
    Class/Job System- is boring, lacks creativity and depth because they built it around casual player skill oversimplifying it instead of building the system around the potential of the class/job.
    From my understanding, 1.0 had a class/job system that was built around the potential of a class/job. However, 1.0 was forced to introduce a Job system to streamline everything due to everyone complaining.

    Quote Originally Posted by Akiza View Post
    Combat- oversimplified and lacks depth there are no crowd control abilities, not a lot of support abilities and no skill chains.
    There are plenty of support abilities and every melee class as skill chains in some capacity or another. Now define "Crowd Control" for me please, because from my perception, there's enough of them about.

    Quote Originally Posted by Akiza View Post
    Zodiac Weapons- takes to long for the casual player to get for very little gain. At ilvl 110 it should take a max of 3 weeks for a player to get if they play 2 hrs a day since new Raids and gear come out every 6 mos.
    I've played since Beta 3. It took me a month to get the necessary items for i100 once 2.3 came out and I'm still not finished with i110, and I play, on average, about four hours daily. Also, technically new content comes out every three months. Is it endgame hardcore content? Not really, but it's content.

    Quote Originally Posted by Akiza View Post
    Raiding- has a lot of one shot mechanic and is unforgiving because if one player screws up he or she can wipe the entire party
    So you infer that the game panders to casuals in your very first sentence, yet say that the endgame is too hard. Maybe, just maybe, the community is made up of more than one kind of gamer?

    Quote Originally Posted by Akiza View Post
    Weekly Lockout- Players can down T6-T9 on a weekly basis and not get a single loot drop for their class. Players wouldn't mind a weekly lockout if one piece of loot dropped for all classes
    Crafters and Gatherers have to deal with RNG all the time, especially at the endgame, and they have their own share of lockouts to deal with. Just ask any miner trying to get their hands on HQ Umbral Rocks.

    Quote Originally Posted by Akiza View Post
    In general anything worth getting in this game is a long boring grind for very little reward if something is going to be a long grind it will have to be the best item in the game until the next expansion.
    Clearly you are not at all satisfied with the game, in which case you really should leave. I don't doubt the game has issues that it needs to fix, but all I see in your original post is a bunch of childish complaining that offers no real solutions.
    (0)
    Last edited by HakuroDK; 10-11-2014 at 04:32 AM.

  5. #295
    Player Mjytresz's Avatar
    Join Date
    Jul 2014
    Posts
    94
    Character
    Casval Daikun
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HakuroDK View Post
    Clearly you are not at all satisfied with the game, in which case you really should leave. I don't doubt the game has issues that it needs to fix, but all I see in your original post is a bunch of childish complaining that offers no real solutions.
    I don't have enough fingers and toes to count all the real solutions you just offered.
    (1)

  6. #296
    Player
    Bucy's Avatar
    Join Date
    Dec 2013
    Posts
    125
    Character
    Bucy Stark
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    There's a lot of people complaining about lockouts in this thread, and they are calling lockouts nonsensical, but they do make perfect sense. Raid lockouts are there to set the pacing of the game. If we could re-enter to help our friends finish SCoB Turn 4, that would push our friends through content faster, which would mean more people would have all the content done.

    Don't get me wrong, I'm not defending the devs, I am pointing out the core of the problem though. The real problem is the pace and quantity of content. The lockouts exist to set the pace so that devs have enough time to make new content within the profit scheme they have. Every aspect of the game is designed to coax us to replay content hundreds of times, but speaking for myself, I get sick of content if I've done it 20 times and developers "forcing" me to do it more upsets me.
    (2)

  7. #297
    Player
    Lionhand's Avatar
    Join Date
    Oct 2013
    Posts
    45
    Character
    Gael Monsoon
    World
    Mateus
    Main Class
    Thaumaturge Lv 50
    Beware, wall of text.

    In my case, the reason is different because i got burned playing too much. SE already have my money and I did enjoy playing it for a time. Part of the blame is on me when it quickly turned into a boring grindfest ending up as work. It just wasn't entertaining or relaxing anymore when you have to put up with the cycle of non-stop grinds. Optional? yes, but still you "tend to do it," like investing for future patches. And they are both challenging and worthy to achieve early in the game. But several patches later, tons of effort spent in crafting/gear upgrades just ended in disappointment. You feel silly or even cheated wasting time after catch up patches handed oil and sands like its christmas. More patches, more things to do - it is expected from a subscription based MMORPG. But the lack of variety, uniqueness or depth from the usual "craft-defeat-collect- for me system" gets old quickly. Vertical progression will not do it for me. I will be waiting to be amused again though if some drastic changes happen.

    I did noticed some patterns that slowly pushed me away from this game.

    -abundance of overly similar, optional?, unnecessary timesinks like dailies for maps/beast tribes, gardening, chocobo training in stables, leveling crafting class - master /desynthesis with no future in endgame (because of RMT?). Even seasonal/special events felt like a chore than something you don't mind doing because you expect having fun bowing to every NPC's beck and call. Of course, Hildibrand is an exception.

    -too much old content packaged as new content like Atma in Fates, Hunt this Fate, wait for this Fate for animus books. Old dungeons/primals/coil rebranded from NM to HM, EX or savage. Fenrir will be interesting like Hullbreaker isle was though. But i hope they quit making supra or ubersupermega versions of everything.

    - enough class/jobs to play with but lacks variety in a sense that all can be maxed quickly and all bottlenecks to Gerolt & his repetetive quests for Zenith then Atma/Animus/Nexus... Yes the rogue-ninja comes but it's "newness" will fade away running the same methodical route .

    -a warrior of light deserve basic needs fighting for Eorza. But you have to buy personal rooms from a free company you helped build already. Personal housing should be free, but "..nevermind the astronomical cost!" says the proud warrior. Alas! there is not enough lands to put up one in the first place. Vanity? make some through a convoluted crafting rotation if not ridiculously expensive mats just to make it glow. Gardening? join an FC first and wait for your turn to have some rare nut or just have one of your own but where?. Chocobo training? same thing. Color it electric pink? you have to go through a plethora of feed experimentation to get the right tinge. You cannot even have dialogues while riding a chocobo or queue up when its out helping you and trying to gain some xp. Item storage is inefficient and can't stack the same items or substantial enough for your needs. Lockouts are the silliest thing. "You fight for Eorza's freedom with all your might BUT you are done for this week!" Why must everything be made unnecessarily inconvenient for a defender of Eorza? The obvious malicious intent to make us eat more gametime is just too obvious sometimes. A grind minus the fun factor is just depressing.

    -SE puts all effort to make new patches/expansion but never seem to bother fixing RMTs, botting, gil sellers, use of 3rd party programs like radars/teleport, etc when the infamous hunts rolled in. These things broke the game for me. Why even grind when someone else cheats? They can control the market or even the outcome of a patch like the allegedly cheap personal housing everyone wants so much. I simply lost trust or even hope to expect "fairness" in the game because of these glaring problems.
    (5)
    Last edited by Lionhand; 10-11-2014 at 06:09 AM.

  8. #298
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Mjytresz View Post
    I don't have enough fingers and toes to count all the real solutions you just offered.
    Not to the "problems" in this thread, no, because any solution offered to any of those "problems" would put a heavy burden on the developers, the players who aren't hardcore raiders, or both.

    As for solutions in general, here are a few threads I've personally started about gripes I've had with the game. Each thread I start where I have a problem *always* has a suggestion on how it could be fixed. There is not a single thread I start that doesn't offer some kind of real solution.

    http://forum.square-enix.com/ffxiv/t...ess-Resistance
    http://forum.square-enix.com/ffxiv/t...e-the-me-Emote
    http://forum.square-enix.com/ffxiv/t...cro-command%21
    http://forum.square-enix.com/ffxiv/t...tems-Please%21
    http://forum.square-enix.com/ffxiv/t...a-Joke-Weapons
    http://forum.square-enix.com/ffxiv/t...ase-Categories
    http://forum.square-enix.com/ffxiv/t...d-Achievements
    http://forum.square-enix.com/ffxiv/t...Fine-Sand-sink.
    http://forum.square-enix.com/ffxiv/t...own-Adjustment
    http://forum.square-enix.com/ffxiv/t...ration-to-Cost
    http://forum.square-enix.com/ffxiv/t...onment-Bonuses
    http://forum.square-enix.com/ffxiv/t...-to-do-with-it

    So I ask again, what real solutions has this thread offered to its problems besides complaining about how bad this game is?
    (0)
    Last edited by HakuroDK; 10-11-2014 at 09:02 AM.

  9. #299
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    I really enjoyed the game but after a year since launch, I'm not renewing my sub. Here's why:
    • Weekly Coil lockouts. Fragments FCs into cliques.
    • Relic weapon questline. More tedious and unoriginal with every step.
    • Gear has little variety beyond increasing stats.
    • Open world content so far is usually just a zerg-fest. Doesn't really require skill.
    • Story expansions were hit and miss, didn't always meet the quality from the original storyline. (Hildibrand quests are actually the best storyline the game offers by now.)
    • Too many gil and time sinks for trivial things like glamours, housing, etc. Stuff that actually adds some fun non-hardcore elements.

    I really enjoyed it otherwise, though. I love the dungeons, tuned fights, the whole aesthetic of the game, all classes, jobs and crafting/gathering, and the many quality of life improvements from updates.

    I'll be back, but I'm going to stay unsubbed for quite a while.
    (4)

  10. #300
    Player
    matrixvalnarx's Avatar
    Join Date
    Jul 2014
    Location
    Limsa Lominsa
    Posts
    7
    Character
    Shimai Higai
    World
    Cerberus
    Main Class
    Carpenter Lv 50

    Endgame is ruining friendships

    Quote Originally Posted by waldo View Post
    I stopped because of binding coil content lockout. Would still be playing if it were a weekly loot lockout, what ya gonna do though.
    I started the game with my girlfriend, we did everything together. Each new challenge we beat together and it was fun. Now after having everythign done, it was time for Second Coil of Bahamut, which is not beatable without statics. We had a hard time finding a static for both her as Whitemage and me as Warrior so we can play together and we tried several times. Now she tried on her own and found a static right away and rushing through Second Coil all on her own. This really damaged our relationship, since she can't even try with me in a second static due to weekly lockout. I have to be content with ScoB being open soon, after she is practically done and i can do the content late with her. But she will keep her static and do the soon upcoming Final Coil with the static, priotizing progress over the chance to play with me.
    (2)

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