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  1. #281
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Xatsh View Post
    XIs lockout was worse but the game design makes it different. There was no issue with lockouts in XI, there is a major one in XIV and it is simple.

    When you have 5-6+ pieces of content dropping BIS gear. It does not matter anymore. Because yes Monday has lockout, but you still have valid content for T, W, TH, F and so on.

    We have 1 event dropping BIS gear in XIV, and it is behind a lockout that is the problem. If SE is going to keep all BIS gear in 1 piece of content they cannot have a 1 week lockout.
    Yeah, this is primarily the problem. There is literally only one thing to do once you are nearing or near BIS (which thanks to soldiery and hunts, isn't hard to do). After that it's just "do this one raid". SE needs to stop this fast vertical progression crap and spread stuff out along a bigger variety of content.
    (4)

  2. #282
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Magis View Post
    Yeah, this is primarily the problem. There is literally only one thing to do once you are nearing or near BIS (which thanks to soldiery and hunts, isn't hard to do). After that it's just "do this one raid". SE needs to stop this fast vertical progression crap and spread stuff out along a bigger variety of content.
    But with the way it works, if there was no Lock out, how long do you think people would cap out on gear, They will just cap in in weeks to a month, depending on play times and then unsub till next patch. and then it begins again.

    I would suggest like it has been said multiple content that has different variaity, so no one is shoehorned into only doing one thing for one set.
    (1)

  3. #283
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    It would be best to have several contents that has weekly lock out. Tomestone cap is one of them. But we could use several semi casual - semi hardcore contents x 5 so that you have more options - horizontal progression and NOT vertical progression. It does not have to be all revolve around drops, they could do more currency + items to trade similar to how level 110 gears are handled. This way people have several options to do every week, and they can't just finish it in a month.
    (0)

  4. #284
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Is this what the forums looked like for Vanilla WoW? Or any other MMO within its first expansion?
    (1)

  5. #285
    Player Mjytresz's Avatar
    Join Date
    Jul 2014
    Posts
    94
    Character
    Casval Daikun
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Volcano View Post
    But with the way it works, if there was no Lock out, how long do you think people would cap out on gear, They will just cap in in weeks to a month, depending on play times and then unsub till next patch. and then it begins again.

    I would suggest like it has been said multiple content that has different variaity, so no one is shoehorned into only doing one thing for one set.
    Or maybe just...more things to do with your "capped" gear?
    I remember roaming around looking for people to pk in some games. Spamming BGs in other games.
    Right now all there is to do is...fish.

    This game needs Kumasylum.
    (1)

  6. #286
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Volcano View Post
    But with the way it works, if there was no Lock out, how long do you think people would cap out on gear, They will just cap in in weeks to a month, depending on play times and then unsub till next patch. and then it begins again.

    I would suggest like it has been said multiple content that has different variaity, so no one is shoehorned into only doing one thing for one set.
    I know many people that have unsubbed due to lockouts before even capping gear. This argument about capping gear and the argument about selling runs are weak. People are already unsubbed due to lockouts and people already sell runs.
    (2)

  7. #287
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Nestama View Post
    Remember when people would be stuck on Demon Wall in AK? Or Pharos Sirius 2.1? I miss those days
    You know, I don't even necessarily mind content being easy. I just want more depth in progression, more solutions to various problems, and overall just more variety and engaging gameplay.
    Everything's so streamlined that I don't feel very involved in what I'm doing. More variety in my goals and how to achieve them outside of a checklist keeps the game from feeling stale and mechanical, in my eyes.
    (2)

  8. #288
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Right now I'm teetering on the edge. I haven't logged in to do any serious progression in 3 weeks. I keep checking the forums, hoping for something that just reaches out and grabs me again, but so far I haven't seen much. I can't even get excited about ninja, though I enjoyed the class in XI very much. We didn't need another DPS, and we don't need this class\job "system" that adds absolutely no depth to the game. I can't buy a house, because I am on one of the highest pop legacy servers, and I can't bring myself to do any more hunts because despite the adjustments and time wearing down the newness. The hunt linkshell\community on my server is still mostly a cesspool. Gardening became too much work to make things for other people and not enough hobby that I enjoyed, and chocobo raising is a disappointment. Everything being locked to Free Companies is a disappointment.

    There's a lot about the game that I like - my free company and the folks in it being the number one mark in the good column - but I can't have another decade of paying a company for a game I barely play just to have a social experience with some people online like I did toward the end of XI. That game sucked almost a full decade out of me. This one isn't going to last the year. Something really big, and really unique, and really fun needs to release soon, and it needs to not be a complete cluster F like the last several patches.
    (1)

  9. #289
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by MageBlack View Post
    Is this what the forums looked like for Vanilla WoW? Or any other MMO within its first expansion?
    https://web.archive.org/web/20060127...fn=wow-general
    (0)

  10. #290
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Volcano View Post
    But with the way it works, if there was no Lock out, how long do you think people would cap out on gear, They will just cap in in weeks to a month, depending on play times and then unsub till next patch. and then it begins again.
    I didn't say remove the lockout. I said put in more hard content and spread gear across multiple dungeons so that even if you are locked out, you got 3-4 other places to go and get items from. Expand the itemization so that there isn't just one item that can be BIS so people have a reason to do other content. Currently SEs strategy is:

    -1 Raid Content
    -1 Easy Raid Content
    -Brain dead easy dungeons used to grind out the "free loot" so casual/new/returning players can catch up.

    Then repeat again next patch cycle. That's boring as hell and I don't see how they expect people to keep playing for 4 years (according to Yoshi on how far they planned out) if that's their master plan.
    (0)

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