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  1. #21
    Player
    Amiricle's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    8
    Character
    Ami'a Mihgo
    World
    Sargatanas
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Geesus View Post
    Precisely. I use my hammer for ingots just because idk, they're flat? O.o LOL But to each his own. I found the same issue when repairing gear. Why would you use a spinning wheel to fix an already made cloth item? In RL you wouldn't, you'd use a needle. And SOMETIMES, switching hands during high level leves helped me actually complete the quest when the main hand may have been failing. Now that also may have been my gear but idk.
    Well, there is more to which tool you use than that too. The tool you use on nuggets/ingots for example determines the type of HQ. For example, using the primary you will get extra nuggets/ingots if you HQ the synth. Using the secondary, you will get +1/+2/+3 versions instead when you HQ.
    (1)

  2. #22
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by KalaKenshu View Post
    I don't really believe the shards from fish. I've ALWAYS maxed my magic craft while sharding fish, and never had problems.
    I screwed up on this. Yes, sharding fish is magical.
    (0)

  3. #23
    Player
    zerrith's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Zerrith Blakken
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I think that each recipe should clearly state if it is magical or standard. If main hand / off hand influences this, it should be easy enough to list on the window that pops up after selecting main hand / off hand.
    (0)

  4. #24
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by zerrith View Post
    I think that each recipe should clearly state if it is magical or standard. If main hand / off hand influences this, it should be easy enough to list on the window that pops up after selecting main hand / off hand.
    It is usually easy enough to see which type a recipe is, in 2 synths. Sometimes it may take more, but you should be reasonably confident by the 5th.
    Do once with craftsmanship focus.
    Do once with m. craftsmanship focus.

    Compare the following values:
    Min Quality Gained, Max Quality Gained
    Min Durability Loss, Max Durability Loss
    Min Progress Gained, Max Progress Gained (doesn't work well if you are way above recipe rank since max is capped at 20, use quality instead).

    In general, if you use the correct craftsmanship, both the min. and the max. values will increase.

    Other more subjective basis will be the number of "booms" and instability occurrences.

    -----------
    Anyway, it is not too hard to determine which type, so whether this is displayed or not is not really of consequence.
    I am more concerned with what is the magic number for each recipe to aim for.
    (0)

  5. #25
    Player
    Jet's Avatar
    Join Date
    Mar 2011
    Posts
    155
    Character
    Jet Chan
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by tymora View Post
    Anyway, it is not too hard to determine which type, so whether this is displayed or not is not really of consequence.
    It is of consequence. I don't want to spend 5 synths testing for every 1 synth I really want to do. Some materials are very difficult to obtain... this is why a collaboration of our experiences would be useful.

    Quote Originally Posted by tymora View Post
    I am more concerned with what is the magic number for each recipe to aim for.
    Hmm?
    (0)

    www.mooglebox.com :: FFXIV power database and tools
    http://is.gd/huMmzP :: Sig making tutorial

  6. #26
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Amiricle View Post
    Well, there is more to which tool you use than that too. The tool you use on nuggets/ingots for example determines the type of HQ. For example, using the primary you will get extra nuggets/ingots if you HQ the synth. Using the secondary, you will get +1/+2/+3 versions instead when you HQ.
    Very true and I did miss that point so thank you Amiricle for the addition.
    (0)

  7. #27
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    It is of consequence. I don't want to spend 5 synths testing for every 1 synth I really want to do.
    The type of craftsmanship appears to be the same for each type of item. (i.e. All wires, all ingots...etc)
    So you can always try it out of a dirt cheap version of the recipes. No one is asking you to try using things like Dodore leather.
    (0)

  8. #28
    Player

    Join Date
    Jul 2011
    Posts
    5
    I thought it was tied to the stat favored by the class's tool? Str, Vit and Dex are craftmanship and Int, Mnd and Pie are magic craftmanship.

    Alchemist: (MH/OH) Int/Pie
    Armorer: Vit/Str
    Blacksmith: Str/Mnd
    Carpenter: Vit/Dex
    Culinarian: Mnd/Pie
    Goldsmith: Dex/Int
    Leatherworker: Vit/Int
    Weaver: Dex/Mnd

    I bet it's more complicated than that though. I bet there are a lot of interdependancies worked in there too. Just looking at how many different jobs can use the same training manual, lets us know the answer isn't simple or cut and dry. It's probably some percentage based factoring in everything including the crystals. Maybe some synths are 705/30% favoring magic and some maybe 90%/10% favoring craftsmanship.
    (0)

  9. #29
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Considering that they are going to be implementing an NPC who talks to you about recipes and then progressing to a navigatable menu showing known recipies, could the need for physical or magical craftsmanship be included in the information said NPC provides?
    (0)

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