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  1. #11
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I have 2 gear sets, 1 for craftsmanship and 1 for magic craftsmanship, and it really isn't difficult to figure out what to use on each recipe. Just see how difficult the recipe is in one set through 1-2 synths. If you pile on the correct stat you'll see a LOT more successes and especially high progress (consistently above 15% and close to 20% on standard synths). On the other hand if you're focusing on the wrong stat you will notice the increased difficulty and a lot less returns on progress.

    Many items in this game are tiered so if you figure out what stat to use on an item, theres a really good chance that the rest of the same type of item use the same stat. For example, all wands use Magic Craftsmanship, all lumber uses Craftsmanship.

    Figuring out what tool is more logical in making a particular item seems to be a decent hint too, and stacking on Craftsmanship if it's the mainhand tool while using Magic Craftsmanship for offhand. There seem to be some exceptions though but it's at least a place to start.
    (4)

  2. #12
    Player
    Jet's Avatar
    Join Date
    Mar 2011
    Posts
    155
    Character
    Jet Chan
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by AlphaLion View Post
    Assumption I have read is that its divided between the crystals/shards the recipe needs:

    Fire, Wind, Earth: Craftmanship
    Lightning, Ice, Water: Magic Craftmanship
    I really don't think so. Entire crafts are based mostly on one or two elements (BSM for example is primarily fire and wind), so your theory would mean that BSM is based on Craftsmanship, even though M. Craftsmanship gear is available for it. This doesn't make sense from a game design standpoint.

    Quote Originally Posted by tymora View Post
    The ones that I know of:
    Magical:
    Dyed Cloths (Weaver)
    Powders (Alchemist)

    Physical:
    Shards from Fish (Alchemist)

    ...I did a couple hundred Black Sole synths starting at 31 to come to this conclusion.
    Thanks for some concrete examples.

    Quote Originally Posted by Estellios View Post
    Many items in this game are tiered so if you figure out what stat to use on an item, theres a really good chance that the rest of the same type of item use the same stat. For example, all wands use Magic Craftsmanship, all lumber uses Craftsmanship.
    More concrete examples. Thanks. Also good insight about entire types of items using craft/m. craft.

    Quote Originally Posted by Estellios View Post
    Figuring out what tool is more logical in making a particular item seems to be a decent hint too...
    This seems very subjective. Is it really more logical to think that wands are better made with hammers than with saws? Maybe, but does SE think that we all should know this sort of "logic"?

    Thanks, everyone, for trying to help me out on this topic.

    If any of you are willing, it would probably be useful to a lot of people if we kept the thread alive and just post item types that we've tested/confirmed to be craftsmanship/m. craftsmanship.
    (0)

    www.mooglebox.com :: FFXIV power database and tools
    http://is.gd/huMmzP :: Sig making tutorial

  3. #13
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Estellios View Post
    I have 2 gear sets, 1 for craftsmanship and 1 for magic craftsmanship, and it really isn't difficult to figure out what to use on each recipe. Just see how difficult the recipe is in one set through 1-2 synths. If you pile on the correct stat you'll see a LOT more successes and especially high progress (consistently above 15% and close to 20% on standard synths). On the other hand if you're focusing on the wrong stat you will notice the increased difficulty and a lot less returns on progress.

    Many items in this game are tiered so if you figure out what stat to use on an item, theres a really good chance that the rest of the same type of item use the same stat. For example, all wands use Magic Craftsmanship, all lumber uses Craftsmanship.

    Figuring out what tool is more logical in making a particular item seems to be a decent hint too, and stacking on Craftsmanship if it's the mainhand tool while using Magic Craftsmanship for offhand. There seem to be some exceptions though but it's at least a place to start.
    I like this POV except for the part about try it on this set of gear and if it's poor try the other. Only reason is, if you fail on one set and fail as well on the other, you haven't proved anything. Also, for casual gamers and not statisticians, you don't want to or have time to do all the data sets required for a conclussive theory. So having SE let us know SOMETHING not everything because exploring and trying is part of the fun, would be nice or at least like a quest or CS that helps guide you would be nice. Like the tutorial leves.

    Also in regards to off and main hand, you're dead on. You won't use your hammer on a piece that really just needs to be refined would you? No, you'll use your off hand file. Just like ...OMG RL which has been in and out of this entire thread.
    (0)

  4. #14
    Player

    Join Date
    Aug 2011
    Location
    Grants Pass, OR
    Posts
    162
    good thread and good info this has been very helpful for starting players like myself =)
    (1)

  5. #15
    Player

    Join Date
    Aug 2011
    Location
    Grants Pass, OR
    Posts
    162
    Quote Originally Posted by Geesus View Post
    ...Also in regards to off and main hand, you're dead on. You won't use your hammer on a piece that really just needs to be refined would you? No, you'll use your off hand file. Just like ...OMG RL which has been in and out of this entire thread.
    good point i noticed with gold smithing i get lot more sucs synth front using a grinding wheel to make marbled eye than fron the hammer and vise versa with rings and chokers. With mats such as nuggets and ingots the grinding wheel seems to be more useful than the hammer
    (1)

  6. #16
    Player

    Join Date
    Aug 2011
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    Grants Pass, OR
    Posts
    162
    just thought this screen shot was appropriate for this thread
    YAY! Synthesis!
    (1)

  7. #17
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Darrkness View Post
    good point i noticed with gold smithing i get lot more sucs synth front using a grinding wheel to make marbled eye than fron the hammer and vise versa with rings and chokers. With mats such as nuggets and ingots the grinding wheel seems to be more useful than the hammer
    Precisely. I use my hammer for ingots just because idk, they're flat? O.o LOL But to each his own. I found the same issue when repairing gear. Why would you use a spinning wheel to fix an already made cloth item? In RL you wouldn't, you'd use a needle. And SOMETIMES, switching hands during high level leves helped me actually complete the quest when the main hand may have been failing. Now that also may have been my gear but idk.
    (0)

  8. #18
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Darrkness View Post
    just thought this screen shot was appropriate for this thread
    YAY! Synthesis!
    HAHAHA! Love the fireworks in the background. Like there's a party for you completing the synth! xD
    (0)

  9. #19

  10. #20
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Jet today i made 16 Iron Halber Heads.

    First 4 synths:
    Boosted Control with the R48 Vintage Smithy's Gloves, Vintage Coif and Boarskin Tool belt + and Dodore Doublet.

    Synths barely made it to 80% when most of Dura was dead ocasionally with unstable elements (not blowing up tho)...

    Next 4 synths:
    Boosted MG. Craftsmanship + Apple Juice gear was Vintage Coatee, Silver Magnifiers, Boarskin Toolbelt and
    Vintage Smithy's Gloves and Vintage Thighboots.

    Synths went pretty bad aswell same as above mostly except for one that wasnt all that bad but still gave me a hard time.

    Next tries i stayed with same gear set up cause sym\nths went really really smooth, could even do some bolds on them aswell and attempts didnt fail as much if no fails at all

    Set was:
    Dodore Doublet
    Velveteen Shortgloves
    Velveteen Half Apron
    Vintage Thighboots.
    Silver Magnifiers
    Velveteen tights (used in all synths)

    Result in stats was:
    Craftsmanship 127
    Control 54
    Mg. Craftsmanship 91..

    That is all the info i can tell.
    Don't know what affected what just laying the facts.
    (0)
    Last edited by YuriSan; 08-22-2011 at 06:27 PM.

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