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  1. #1

  2. #2
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Jet today i made 16 Iron Halber Heads.

    First 4 synths:
    Boosted Control with the R48 Vintage Smithy's Gloves, Vintage Coif and Boarskin Tool belt + and Dodore Doublet.

    Synths barely made it to 80% when most of Dura was dead ocasionally with unstable elements (not blowing up tho)...

    Next 4 synths:
    Boosted MG. Craftsmanship + Apple Juice gear was Vintage Coatee, Silver Magnifiers, Boarskin Toolbelt and
    Vintage Smithy's Gloves and Vintage Thighboots.

    Synths went pretty bad aswell same as above mostly except for one that wasnt all that bad but still gave me a hard time.

    Next tries i stayed with same gear set up cause sym\nths went really really smooth, could even do some bolds on them aswell and attempts didnt fail as much if no fails at all

    Set was:
    Dodore Doublet
    Velveteen Shortgloves
    Velveteen Half Apron
    Vintage Thighboots.
    Silver Magnifiers
    Velveteen tights (used in all synths)

    Result in stats was:
    Craftsmanship 127
    Control 54
    Mg. Craftsmanship 91..

    That is all the info i can tell.
    Don't know what affected what just laying the facts.
    (0)
    Last edited by YuriSan; 08-22-2011 at 06:27 PM.

  3. #3
    Player
    zerrith's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Zerrith Blakken
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I think that each recipe should clearly state if it is magical or standard. If main hand / off hand influences this, it should be easy enough to list on the window that pops up after selecting main hand / off hand.
    (0)

  4. #4
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by zerrith View Post
    I think that each recipe should clearly state if it is magical or standard. If main hand / off hand influences this, it should be easy enough to list on the window that pops up after selecting main hand / off hand.
    It is usually easy enough to see which type a recipe is, in 2 synths. Sometimes it may take more, but you should be reasonably confident by the 5th.
    Do once with craftsmanship focus.
    Do once with m. craftsmanship focus.

    Compare the following values:
    Min Quality Gained, Max Quality Gained
    Min Durability Loss, Max Durability Loss
    Min Progress Gained, Max Progress Gained (doesn't work well if you are way above recipe rank since max is capped at 20, use quality instead).

    In general, if you use the correct craftsmanship, both the min. and the max. values will increase.

    Other more subjective basis will be the number of "booms" and instability occurrences.

    -----------
    Anyway, it is not too hard to determine which type, so whether this is displayed or not is not really of consequence.
    I am more concerned with what is the magic number for each recipe to aim for.
    (0)

  5. #5
    Player
    Jet's Avatar
    Join Date
    Mar 2011
    Posts
    155
    Character
    Jet Chan
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by tymora View Post
    Anyway, it is not too hard to determine which type, so whether this is displayed or not is not really of consequence.
    It is of consequence. I don't want to spend 5 synths testing for every 1 synth I really want to do. Some materials are very difficult to obtain... this is why a collaboration of our experiences would be useful.

    Quote Originally Posted by tymora View Post
    I am more concerned with what is the magic number for each recipe to aim for.
    Hmm?
    (0)

    www.mooglebox.com :: FFXIV power database and tools
    http://is.gd/huMmzP :: Sig making tutorial

  6. #6
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    It is of consequence. I don't want to spend 5 synths testing for every 1 synth I really want to do.
    The type of craftsmanship appears to be the same for each type of item. (i.e. All wires, all ingots...etc)
    So you can always try it out of a dirt cheap version of the recipes. No one is asking you to try using things like Dodore leather.
    (0)

  7. #7
    Player

    Join Date
    Jul 2011
    Posts
    5
    I thought it was tied to the stat favored by the class's tool? Str, Vit and Dex are craftmanship and Int, Mnd and Pie are magic craftmanship.

    Alchemist: (MH/OH) Int/Pie
    Armorer: Vit/Str
    Blacksmith: Str/Mnd
    Carpenter: Vit/Dex
    Culinarian: Mnd/Pie
    Goldsmith: Dex/Int
    Leatherworker: Vit/Int
    Weaver: Dex/Mnd

    I bet it's more complicated than that though. I bet there are a lot of interdependancies worked in there too. Just looking at how many different jobs can use the same training manual, lets us know the answer isn't simple or cut and dry. It's probably some percentage based factoring in everything including the crystals. Maybe some synths are 705/30% favoring magic and some maybe 90%/10% favoring craftsmanship.
    (0)

  8. #8
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Considering that they are going to be implementing an NPC who talks to you about recipes and then progressing to a navigatable menu showing known recipies, could the need for physical or magical craftsmanship be included in the information said NPC provides?
    (0)

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