My beef was never towards repair , rather than having to pay for access to a different craft .maxed/specialization/whatever name want to put it.
lets say a goldsmith 75 and a blacksmith 75 are comparable in use to.is not the point im bringing here.
The point is the game have been advertised and 1 of its strongest selling points apart from being a FFIP, is having everything in 1 char.
Limiting people to 1 maxed (whatever name you want to give it) per char , means if you re-roll you can have an advantage , as long as you pay the extra irl fee.
Speculation? Not likely, especially coming from a game so close to another game who did exactly the same thing.Speculation , hardly.
One question. If i rank GLD to rank 50 and the level cap is rank 80 (per se) all my gear would be rank 80 right? then the job is useless to everyone who is capped and to me who is capped. so i wasted my time. when you hit level 80 do you wear level 50 gear? do you make lvl 50 gear? not really cause the money is made on high level gear that i would not be able to make cause of this limit SE "might" put on us.I strongly believe that you should only be able to master one or two crafts. With that said this could only be implemented when there is a change in the level cap. I understand that a lot of people put several hours into ranking up multiple crafting classes. They should not be punished. If the cap were to be raised to 60 then they could allow people to choose which crafts they want to master in. At rank 50 in all the other crafts you would still be able to repair anything R50 gear. They should also give some specialization when you choose to master in a certain craft.
Some things to consider may be Greater chances of hq, possibly making multiples of one item with one craft, a few pieces of gear that cannot be traded and that can only be used by the crafter who made it. There are many ways to implement "mastery" of a craft, but it does need to happen sooner or later. Without it you have a greater supply then a demand which causes prices to go down due to undercutting. It is in the best interest of crafters and the economy for there to be mastery. With less supply you have a greater demand and in turn you will be able to sell at higher prices.
The bottom line is..... i would never have ranked more then one craft if in 2 years i would only be able to use it for low level gear and repairs.
your options are actually worded to have less people click the second option. do you want to be able to choose freely or have to pay for a mule? Less people are going to click it just because you inserted "have to pay for a mule". This will lead to biased and obscured numbers.
You can still do it with a mule.Wich you have to pay for.One question. If i rank GLD to rank 50 and the level cap is rank 80 (per se) all my gear would be rank 80 right? then the job is useless to everyone who is capped and to me who is capped. so i wasted my time. when you hit level 80 do you wear level 50 gear? do you make lvl 50 gear? not really cause the money is made on high level gear that i would not be able to make cause of this limit SE "might" put on us.
The bottom line is..... i would never have ranked more then one craft if in 2 years i would only be able to use it for low level gear and repairs.
Here's something I put up in the Items, Synthesis, and Gathering forum a month ago. Nobody really checks that forum much.
I want to point out beforehand that this is taking into account that we can still max leveling all the crafts available. This would be an idea to take a craft in particular and dive further into it, either special ability bonuses provided by that craft or more special crafting recipes that can be created. So if we still wanted to level a craft for self repairs or whatnot we can do that.
http://forum.square-enix.com/ffxiv/t...lized-crafting
Under my system I would allow you to rank up to 70 if the cap were 80, but you would have to understand that majority of the best recipes would be above that. And I wouldn't let you attempt the 80's even at rank 70. I would make 80 required recipes.One question. If i rank GLD to rank 50 and the level cap is rank 80 (per se) all my gear would be rank 80 right? then the job is useless to everyone who is capped and to me who is capped. so i wasted my time. when you hit level 80 do you wear level 50 gear? do you make lvl 50 gear? not really cause the money is made on high level gear that i would not be able to make cause of this limit SE "might" put on us.
The bottom line is..... i would never have ranked more then one craft if in 2 years i would only be able to use it for low level gear and repairs.
Your example is what i do not like.Here's something I put up in the Items, Synthesis, and Gathering forum a month ago. Nobody really checks that forum much.
I want to point out beforehand that this is taking into account that we can still max leveling all the crafts available. This would be an idea to take a craft in particular and dive further into it, either special ability bonuses provided by that craft or more special crafting recipes that can be created. So if we still wanted to level a craft for self repairs or whatnot we can do that.
http://forum.square-enix.com/ffxiv/t...lized-crafting
Here a example. What if i ranked up GLA and MRD to 50. then the job system comes out and the "master" for those jobs is PLD and WAR. Now you can onlt pick one job "master". if i choose WAR i can never be a PLD and vice versa. If i want to be a PLD i would have to pay for another mule and rank up GLA on another character. Would you like that? does that even make sense?
Note #2, this is CRAFTING only. I never mentioned DoW or DoM ANYWHERE in that post. This is for crafts, got it?Your example is what i do not like.
Here a example. What if i ranked up GLA and MRD to 50. then the job system comes out and the "master" for those jobs is PLD and WAR. Now you can onlt pick one job "master". if i choose WAR i can never be a PLD and vice versa. If i want to be a PLD i would have to pay for another mule and rank up GLA on another character. Would you like that? does that even make sense?
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