Page 46 of 48 FirstFirst ... 36 44 45 46 47 48 LastLast
Results 451 to 460 of 473
  1. #451
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Pros of 1 master craft:

    -Better economy
    -Less time sink to "max" everything

    Cons:

    -MAYBE more difficult to repair if it is level cap master based (doubtful)
    -Must choose only one.


    Either or I don't really come up with anything for or against it butits more annoying that the 2 people arguing so adamantly against this have crafts at max rank 40 and 34.

    Its doubtful either of them will ever even have 2 crafts at max level at the same time. (current pace they are set to hit 50 in August 2012 and Jan 2013 for just one craft!... 40 is halfway point yaaaaaa)

    Btw it takes ONE weekend to get a craft from 1-30 now (which is what a subjob would be... most subs dont require anything past 30). Or it takes about 12 hours if you want hour wise.

    It actually seemed reading this thread that people with more than 1 high level craft approve of only 1 master, while the people that aren't even close to their first high level craft hate the prospect of being locked to one.... its so messed up.
    (0)

  2. #452
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Zdenka View Post
    Pros of 1 master craft:

    -Better economy
    -Less time sink to "max" everything

    Cons:

    -MAYBE more difficult to repair if it is level cap master based (doubtful)
    -Must choose only one.


    Either or I don't really come up with anything for or against it butits more annoying that the 2 people arguing so adamantly against this have crafts at max rank 40 and 34.

    Its doubtful either of them will ever even have 2 crafts at max level at the same time. (current pace they are set to hit 50 in August 2012 and Jan 2013 for just one craft!... 40 is halfway point yaaaaaa)

    Btw it takes ONE weekend to get a craft from 1-30 now (which is what a subjob would be... most subs dont require anything past 30). Or it takes about 12 hours if you want hour wise.

    It actually seemed reading this thread that people with more than 1 high level craft approve of only 1 master, while the people that aren't even close to their first high level craft hate the prospect of being locked to one.... its so messed up.
    ill assume your speaking about me ?
    I dont have a need atm to level my crafts, but when i do , i rather do it on this 1 char only and not create a mule for diferent crafts.

    What im not allowed to have a diferent opinion ? surprisingly tons of people think alike based on both polls so i have no idea what surprises you so much.just for your info, i leveled crafts before Dow-Dom, when i realized crafting needed a lot of work before i cranked up the wait, so im waiting for the crafting overhaul.

    Your pro #1 is debatable.
    your "pro" #2 is wrong , you can still re-roll and max the next craft if you liked , been there, done that.

    con #1-2 i dont think are big issues eighter.
    repairs are never gonna need max level to do so and while it is true you can only choose 1, you can start over a different craft for the modic price of 1-2 euros.(this is what my complain is about , in case you missed it)

    Good solutions?.

    -Let you change mastery as you wish.For a price/timer or whatever.
    -Dont let people create more than 1 mule per account (even paying).
    -Just dont do it
    (0)
    Last edited by Zkieve; 08-03-2011 at 11:37 AM.

  3. #453
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    The problem here is SE never tells us whats in the box. They are always unnecessarily vague and by the time we know whats going to happen it's to late.

    I think its more than fair to assume that they intend to restrict people to one craft because no matter how you look at it allowing people to advance one class in anyway that you can not advance them all is a pretty heavy restriction. I personally believe that the crafting restriction in XI was horrible and added greatly to a few members being able to control the entire market.

    If i chose to put in the effort i should be able to do everything in the game on one character. It's not fair for them to say you can level almost all the way up but then you have to stop or get a second character.

    This will also inflate the current Ward Mule problem because everyone who likes to do every craft will then need Nine different characters and will then have eighteen Retainers..
    (2)

  4. #454
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Ok, read like 10 pages, im going to weigh in here.

    Any type of special benefit or mastery that actually matters, as far as making special recipes, having access to a higher teir of recipes etc,
    is basically saying get a new charachter if you want to play.

    there is no difference between making it so that one charachter can excel at one class, and making it so that one class can excel at many classes other than time investment and irl life cost.

    the fact is the only real thing stopping people when you make it one per charachter, is that now they have to
    1. buy a mule
    2. spend more time or duplicate time leveling the same crafts.

    so it becomes a money and waste of time issue, i say waste because instead of just leveling say blm 80 leatherworking 80 you have to level BS 80 lw 50 on one chr and bs 50 lw 80 on another chr

    Its honestly a very stupid idea.

    If they really want to do it, they should just do something where you can level 1 job faster than the others, or something where you can do non repeatable quests for SP. this way its a lot easier to get one craft, the rest you will have to work harder for.

    Also if they really want to cull people from high end crafts, make high end craft quests that require difficult means to get recipes, or break level caps, this way people would tend to specialize, but not be REQUIRED to specialize.

    The real question is what problem are you trying to solve by limiting crafts, if it is the market, its just as feasible for 1 person with multiple accounts, or a LS of crafters to do the same thing. It really changes nothing except eliminates some small time competition, who dont want to invest massive amounts of time, irl money, or join with a crafting syndicate.

    so really all your saying is make it harder so only people with a wealth of irl money or evil syndicate of crafters can truely compete at a high level, make the slow leveling or poor hardcore leveling guy not be in the equation.

    Imo its a dumb idea for this game. And it really is the same as if they only let you get maximum benefits on one DoW or DoM class per chr. Keep in mind most games that limit you to one direction per charachter tend to give you a decent amount of free alts.
    (3)

  5. #455
    Player

    Join Date
    Jul 2011
    Posts
    26
    yes I think we should be limited
    (2)

  6. #456
    Player
    slipmac's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    220
    Character
    Slip Mac
    World
    Hyperion
    Main Class
    Marauder Lv 50
    no I dont think we should be limited

    why take away fatigue then.
    (1)

  7. #457
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    You know, I don't want to bump this thread and probably should just let it die but people saying that "you need to buy a mule to master another craft" is not really an argument the Devs will take seriously.

    If you think you should buy another char slot because you cannot bear having to rely on other for some crafts, then it's your own problem, not the dev's. No one is forcing you to buy another char slot and level another char to master another craft because you fail at playing a MMO. Limiting the chars by allowing to master only 1 craft is a defining trait that you will choose for your char and you'll be able to be a little bit different from the crafter next to you.
    (4)

  8. #458
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    What is the point of limiting the number of things you can do? That's so boring and annoying... Makes no sense to design the game around leveling EVERYTHING, then code in late level rules against doing exactly what the game suggests you should do.
    (2)

  9. #459
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by ViolentDjango View Post
    What is the point of limiting the number of things you can do? That's so boring and annoying... Makes no sense to design the game around leveling EVERYTHING, then code in late level rules against doing exactly what the game suggests you should do.
    You most likely would be able to level everything to max level still. You would have to master only one craft which could mean many things. The more intelligent one would be special craft abilities for that one craft and unique recipes. Doesn't go against the "you can level everything" concept at all, just makes more depths to the characters which they sorely need.
    (0)

  10. #460
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    All i have to say to this thread is this:

    11. Would you welcome changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea?
    It seems this question started a wave of panic among players about whether or not character data would potentially be wiped. For the definitive answer on that, please see my response to a player's letter below. As for the results, 85% of players answered in the affirmative. This is something that will be in the forefront of my mind when making decisions concerning future updates to the game. I promise to do everything in my power to address as many of the players' demands and desires as I can.
    So basically if they did limited you to master one DoH/L class they can and they will, cause 85% of the players voted for drastic changes while 91% of NA players voted for this. So if any part of the game you like is being changed and you don't like it you might as well quit now . http://lodestone.finalfantasyxiv.com...98e4034b898102

    I also welcome this change so the economy can pick up and be thriving, also what someone else said they wont lock DOM/W to mastery cause an DOM/W class can never do content solo or manipulate the market solo, but if you have all the DoL/H classes maxed you can currently do that
    (1)

Page 46 of 48 FirstFirst ... 36 44 45 46 47 48 LastLast