i'd have to agree for that reason too, biggest goal on leveling all the other crafts to 40-50 was so i can fix my gears myself, it was the biggest reward from it since i don't really have the space to inventory mats for every rank 50 class to make gils on them. maybe when we can buy mules will be little more easier but right now it's a pain so sticking to 1-2 is easier.
also to make my own parts for multiple item crafts, like arrows. having to later buy mine, while rmt are all using multiple accounts and undercutting everyone will be uncool. i want the same equal right to get my 1 account at the same progress. like i said above, people throwing money at the problems seem to fix the problems and this is a wrong type of system.
also if anyone remembered the last few years of ffxi it was near impossible to get teleports even shouting for 10-20mins, what u think will happen with gear fixing later? it already a hastle with everyone trying to get repairs for equal cost to the mat, so tell me that in a year or so that we all gonna have problems getting gear fixed half the time, being able to fix your own is a cool progression to hit.
Last edited by weeble; 08-03-2011 at 02:30 AM.
I do agree with the post above me
erm seriously i have to explain diference in numbers between producers and customers?
and? Mercedes, BMW, etc if they want, they have materials to craft double or triple cars every day, but they need to control production on a competitive market.
If we had a car producer per 10 drivers... cars could cost 3000€ instead 20000 and producers will gain so low benefit that they will try it with worse (and cheaper) raw material.. etc etc etc, we will had 1 car per person and drive could be imposible on big cities. (just expeculation but probably near reallity) Economy is not as easy as let me sell and let they buy
I will not speculate on how restricting crafting and gathering classes will affect the economy. I will say this however. If the DoH and DoL classes get restrictions on leveling and/or specialization then DoW and DoM should receive the same restrictions.
Without the form of making each crafter have a specialized field of work the game is kind of broken whether you guys see it or not. I think it is dumb to think you should be able to have all crafts maxed. About the repair issue I don't think every person should have the ability to repair all of their gear, I am sure they will not lower your current 50 cap crafts but they will probably allow you to take one up to the higher cap and the other be capped at 50 which would probably allow you to be able to repair most everything anyways. Sorry that is speculation but I am sure they have thought of this. I am glad that are adding only 1 capped crafting class because I believe that will actually stimulate the economy and make certain crafted pieces harder to obtain. This is like adding specializations so every crafter isn't the same you have to choose a profession and fit that particular role.http://forum.square-enix.com/ffxiv/t...mer-2011/page2
In this thread it seems SE wants to limit us to only being able to level one craft class. What do you think?
I think it worked in FF11 but unless they remove the repair system in this game completely OR let the NPC repair to 100% at a reasonable price its not a good idea.
Ninja edit:
Guys please stop with the this is "pure speculation" because it was said and i quoted the thread. All im asking is are you ok with it and why?
The only thing we do not know is what will be limited. that is pure speculation but they are "thinking" about it so we can discuss it.
DNO,
using caps in every single one of your posts doesn't make you look any smarter.
Nor does making up biased polls.
Nor does repeating the same stuff in several threads.
Nor does ignoring punctuation and grammar.
Last edited by Rinsui; 08-03-2011 at 02:58 AM.
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