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  1. #91
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    Honestly I hope everything to do with Garleans disappears by 3.0 because there was enough Star Wars Empire rip off in FF12 (Arcadian Empire) and its ridiculous they wash/repeated it for 14.
    You hope in vain, then. They still have Ala Mihgo under their control and Castrum Oriens still sits in the Black Shroud without having anything done with it. We won't be done done with them fully anytime soon even if in the current line of the story they're not active.
    (3)

  2. #92
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    DRK in XI was debilitating, if you wanna call it that. Then it was the lolDRK instead of lolDRG (that eventually came around as well). But it was a heavy DPS job with some dark magic thrown in there, not very powerful but it was there. Mainly Absorb spells, drains, and spikes. There were elemental spells, but, well you can imagine. That's what BLM's are for ^.^

    Dark Knight
    (0)

  3. #93
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Aliquis View Post
    Though someone else in the thread had mentioned that originally in FFXI RDM was able to use guns.
    RDM had access to guns during vanilla FFXI. Much like PLD there could use axes and great axes when zilart came out. There was something of a jobs revamp at one point, where RDM lost a lot of the stuff it started with (Flash, access to guns) and was turned into the lolenfeebler/refreshbot we know today. This said, guns were VERY minor in FFXI if your class was not Ranger, and even then sparsely used due to how expensive ammo could be. As such, I wouldn't use it as a sign of things to come here. It's a possibility, but one I hope is VERY unlikely.
    Quote Originally Posted by Rustyhagun View Post
    Unless they make this:

    Which is a female variation of this character's outfit from Tactics Ogre. Yes it looks awesome and I agree that XIV's designers should take some inspiration from this design for the RDM aesthetic (they owe us after the horrible outfits from that third FFXIII game and Bravely Default), but the gun is a very minor detail in the greater whole. Something that should not happen to a gun-centered class.

    Honestly, if you talk to me about musketeer, I often think of this. Despite it being from Granado Espada, the outfit design would very easily fit into Limsa's aesthetic with few, if any, adjustments.
    (0)
    Last edited by Duelle; 09-12-2014 at 07:50 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #94
    Player
    ZReport's Avatar
    Join Date
    Sep 2013
    Posts
    364
    Character
    Sho Ryuuken
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Aliquis, I think your idea is cool, but you are giving out way to much bias towards what you want to see (which it's fine, you're the OP and it's essentially your thread and your ideas). It's more than likely not going to go that way, if they continue to go through with their earlier plans for Musketeer:

    Live Letter III -- http://www.youtube.com/watch?feature...SH2jkjw#t=925s

    Quote Originally Posted by Yoshi-P
    A: Well, we haven't really decided when. We’ve been talking a lot about samurai, ninja, ranger, and thief, etc. but first we're looking to add the class that will be most interesting and effective from the perspective of battle balance. We still don't know which one will be next.

    For A Realm Reborn, we're revamping everything. As you can see here, armor and weapon slots will be separated to be on the left and right of the interface. In the case of musketeer, a double-barreled gun is a weapon that requires both hands, so it takes up two slots. But sometimes you might want to dual-wield, so we're making a more flexible system that lets players do this. Naturally, these changes will be introduced properly with major updates in future, so please rest assured.
    Well to this you might say, "Oh, but he didn't go into detail when he said 'dual-wield,' so it could still mean a rapier and a gun." Here is where visual context means much more. Click on the link -- it will take you to the exact moment where he explained dual-wielding with Musketeer. In his very short explanation, he goes on to talk about how Musketeers use a double-barreled gun with both hands, but if they want to dual-wield, it's also cool too. Look closely when he mentions dual-wielding, he puts up both of his hands and makes trigger fingers in a cowboy-esque manner, implying that it would be dual-wielding guns. Ironically, in the 2.2 cutscene "The Sea Rises" we are treated to a scene depicting dual-wield gun slinging by the Admiral herself.

    Reinhart's Translation:

    F: When are you looking for musketeer release?
    Y: We don’t have a set date but we are talking about ninja’s, samurai’s and all that so we’re thinking of adding something that’s balance but at this time we haven’t decided yet on which.
    Y: For musketeer say for example the gear has left hand, right hand and you want to duel gun we have the system setup so those will work when we do release stuff like that.
    Reinhart's Text-Translation:

    銃術士はそれよりあとに実装予定で二丁拳銃の仕組みまでは考えてるとか
    Musketeer is planned for after that and also thinking of duel gun
    Extracted from finalfantasy.net:

    Q7: When will musketeer be implemented?
    A7: Including samurai and ninja, we are currently at the stage where we are looking into which we would like to add next, so we haven’t yet decided on the specifics. However, in the future we are imagining dual wield and double barrel guns, so please look forward to it!
    Considering how the system works right now (and how they want to plan the jobs that dual wield weapons), it obviously won't play how they depicted it in 2012, so it's very possible that you will get two guns as your main slotted weapon, similar to how Rogue/Ninja will work. I personally have no problems with it being implemented how you depicted it, but it would severely detract from what they envisioned from this Live Letter.

    Anyone stating that it will be a gunblade is too far off the mark. He's for years now stated that it would be double barreled pistols, not gunblades.

    Quote Originally Posted by Freyt View Post
    \1.0 is over with. Musketeer isn't around, and Arcanist is.
    Terrible argument. Musketeer isn't around simply because Yoshi-P and his team deemed it more necessary to include a Pet (Arcanist) and a Scout (Rogue) class in the base vanilla game before anything else. He's accomplished this fact with 2.4, so now they can look forward to implementing Musketeer and any other number of jobs they are cooking up now. I can show you referential material stating this if you want, but it's so easy to extract from Google if you go looking for it.
    (1)
    Last edited by ZReport; 09-12-2014 at 10:58 PM.

  5. #95
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Aliquis View Post

    Complete Speculation for debate:

    Big snip o.O


    Red Mage

    So first off this was something I wouldn't have expected, and second I would just like to add an idea. Msk/cor could use guns whereas rdm would use a rapier similar to how sch and smn dont share certain books. Also ahere did you find the rdm pic? I love it
    (0)

  6. #96
    Player
    DishSoap's Avatar
    Join Date
    May 2014
    Posts
    134
    Character
    Dish Soap
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ZReport View Post
    Anyone stating that it will be a gunblade is too far off the mark. He's for years now stated that it would be double barreled pistols, not gunblades.
    I don't see RDM using gunblades too out there, it definitely won't be the new class or something anytime soon but I can see it happening after we steal the Garlean's shit.
    (0)

  7. #97
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by ElHeggunte View Post
    Regardless of what the new classes wind up being, it's very unlikely we would ever get a true dual-wielding class for the same reason that neither Rogue or Ninja have traditional dual-wield: it would cause a gear discrepancy between them and other classes. Being required to find two weapons to be effective for everyone else's one is something that SE has said they wanted to avoid. That's not to say we couldn't get another class that uses two weapons at once, but unless SE changes their mind you would only ever equip one weapon that comes as a set like Monk, Rogue, and Ninja arms.
    Would just like to point out that Paladin already needs to get two weapons to be effective. They use their shield for attacks so it is classified as a weapon in my book. They could come up with a way for it to be balanced. I have a few rough ideas that I came up with in the 30 seconds since I read your post. Given a few weeks, a game developer could come up with a pretty good system.
    (0)

  8. #98
    Player
    CaptainKyari's Avatar
    Join Date
    Sep 2014
    Posts
    3
    Character
    Kyari Angevir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I always assumed it was just going to use Cid's primary weapon, just as Yugiri was a tease for Ninja, Cid in the Syrcus Tower cutscenes is a tease for Gunhaver.

    GunHaver

    (0)

  9. #99
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    They already announced what the new gun class was going to be, it'll be a DoH job called hobbyist, using a hot glue gun to attach rhinestones to your armor.
    (3)

  10. #100
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    Quote Originally Posted by StouterTaru View Post
    They already announced what the new gun class was going to be, it'll be a DoH job called hobbyist, using a hot glue gun to attach rhinestones to your armor.
    This is fantastic! Now I can bling out my pink armors
    (0)

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