Page 1 of 11 1 2 3 ... LastLast
Results 1 to 10 of 111

Hybrid View

  1. #1
    Player
    Aliquis's Avatar
    Join Date
    Sep 2014
    Posts
    29
    Character
    Lehko De'quo
    World
    Ragnarok
    Main Class
    Conjurer Lv 50

    I'm not saying the new gun class is going to be... but its going to be...

    So gun class we arnt suppose to expect, what is it going to be? Well I have a theory and its not all sited nor is it all fact. This is my interpretation of what I have read all over.

    Complete Speculation for debate:

    In 1.0 there was a Musketeers Guild but no Musketeer class. It was said to be a gun user and Yoshida has said he WANTS to work off of the unreleased Musketeer class.

    It is not going to be what we expect(I am thinking they mean the JOB) but the class could very likely be musketeer. One rumor I have heard(more than once) about Musketeer is that it is a dual wielding class, Rapier and a handgun. Rapiers seem logical for Musketeers and only 2 jobs in FF are synonymous rapier users. First Corsair, but corsair IS what is obvious. Corsair will probably eventually be included as a job from Musketeer. Sooo that leaves the unexpected rapier user.

    Red Mage

    (1)
    Last edited by Aliquis; 09-12-2014 at 03:55 PM.

  2. #2
    Player
    Aliquis's Avatar
    Join Date
    Sep 2014
    Posts
    29
    Character
    Lehko De'quo
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Always looked like a musketeer to me.

    http://gamerescape.com/2013/02/21/ga...iv-media-tour/

    "About what I want to introduce- it’s more like what I think I have to introduce. Something related to guns because the (musketeer) guild in the game. Something related to that I think I have to introduce.
    Also I do feel that scouting classes are lacking so I want to bring in Theif, Ninja and those that have to do with stealth. Also more casters like Blue Mage and Red Mage are something I would like to add."
    (0)

  3. #3
    Player
    Aliquis's Avatar
    Join Date
    Sep 2014
    Posts
    29
    Character
    Lehko De'quo
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    My prediction:

    I have heard word that class roles might going under some change with support coming into play. Musketeer on its own probably is not going to specifically be a DD but a magic based weaponskill user/support class with heavy use of MP. Think Corsair's Wildfire from FFXI, But it is going to utilize MP more so than TP for Magic based weaponskills. Then think Redmages En-spells. Transitioning to RDM i think it will become more of a support caster some of the job specific spells will be, Phalanx, Haste, and the 50 ability most obviously Chainspells, as well as others. I think possibly RDMs most favorable cross class spells will be from Thaum and Conjurer. Corsair will be a support as well with some fashion of rolls.

    So... I'm not saying the new gun class is going to be RDM, but it is going to be RDM.


    EDIT: I wanted to add some supporting details here that are from another poster later in the thread.

    [QUOTE]
    Quote Originally Posted by Tupsi View Post
    He said it'll be something people won't expect meaning:

    1. Goes back to him not playing XI and he ends up making Corsair again, because that's something no one would have expected when you mention "Gunner", because how many MMOs have a Gunner that's also an amazing support role?
    2. He stated it'll be a Magic user, so not chemist, but will be a "mage".

    It'd be easier if he just...told people about it. Hell we were getting info on Blue Mage and Corsair up to a year prior to it's release when they were showcasing ToAU expansion for XI, even if some of the main stuff they showed off we never got for Blue Mage, e.g Spider Web.
    Quote Originally Posted by Tupsi View Post
    Would make sense if it was RDM though, since original FFXI Red Mage could also use guns and had marksmanship and heck one of the musketeer units (bastok army) were essentially Red Mages with guns.
    (2)
    Last edited by Aliquis; 09-12-2014 at 01:33 PM.

  4. #4
    Player kidvideo's Avatar
    Join Date
    Sep 2013
    Posts
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aliquis View Post
    Also more casters like Blue Mage and Red Mage are something I would like to add."
    Red Mage, confirmed!
    (0)

  5. #5
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Regardless of what the new classes wind up being, it's very unlikely we would ever get a true dual-wielding class for the same reason that neither Rogue or Ninja have traditional dual-wield: it would cause a gear discrepancy between them and other classes. Being required to find two weapons to be effective for everyone else's one is something that SE has said they wanted to avoid. That's not to say we couldn't get another class that uses two weapons at once, but unless SE changes their mind you would only ever equip one weapon that comes as a set like Monk, Rogue, and Ninja arms.
    (1)

  6. #6
    Player
    Aliquis's Avatar
    Join Date
    Sep 2014
    Posts
    29
    Character
    Lehko De'quo
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    The only other thing I see is them scratching musketeer (at least for now) changing the gun class to what becomes engineer but. The whole thing with Engineer/MACHINIST(the one that used a gun) is they "mickey mouse" items for special attacks which i don't see working for 14. I just don't see these two (in that light at least) coming into play on a game like 14. BUT rdm never was a gun user...
    (0)

  7. #7
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by ElHeggunte View Post
    Regardless of what the new classes wind up being, it's very unlikely we would ever get a true dual-wielding class for the same reason that neither Rogue or Ninja have traditional dual-wield: it would cause a gear discrepancy between them and other classes. Being required to find two weapons to be effective for everyone else's one is something that SE has said they wanted to avoid. That's not to say we couldn't get another class that uses two weapons at once, but unless SE changes their mind you would only ever equip one weapon that comes as a set like Monk, Rogue, and Ninja arms.
    Would just like to point out that Paladin already needs to get two weapons to be effective. They use their shield for attacks so it is classified as a weapon in my book. They could come up with a way for it to be balanced. I have a few rough ideas that I came up with in the 30 seconds since I read your post. Given a few weeks, a game developer could come up with a pretty good system.
    (0)

  8. #8
    Player
    CaptainKyari's Avatar
    Join Date
    Sep 2014
    Posts
    3
    Character
    Kyari Angevir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I always assumed it was just going to use Cid's primary weapon, just as Yugiri was a tease for Ninja, Cid in the Syrcus Tower cutscenes is a tease for Gunhaver.

    GunHaver

    (0)

  9. #9
    Player
    Aliquis's Avatar
    Join Date
    Sep 2014
    Posts
    29
    Character
    Lehko De'quo
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    They just wont be equipped separately, on and off hand like FFXI or other games. It will be a paired main hand slot, Like monk had been on FFXI and is on XIV. Screenshots of rogue/ninja are dual wielders this is confirmed.
    (0)
    Last edited by Aliquis; 09-11-2014 at 03:23 PM.

  10. #10
    Player
    AzakaTonnerre's Avatar
    Join Date
    Mar 2011
    Posts
    179
    Character
    Azaka Tonnerre
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Aliquis View Post
    They just wont be equipped separately, on and off hand like FFXI or other games. It will be a paired main hand slot, Like monk had been on FFXI and is on XIV. Screenshots of rogue/ninja are dual wielders this is confirmed.
    The problem with this theory is that rogue/ninja will dual wield two of the same type of weapon in main/off hand and it makes sense to pair them. What you're describing is not.

    In 1.0 when they added auto-attack it was speculated that a dagger would be added to archer for close up attacks. SE said at the time that this would not be the case because the armory system is based on the weapon that's equipped. Allowing them to equip both a dagger and a bow would in fact not fit within the armory system and no close up weapon was added. That fact, as stupid as it seems, is the reason a bard/archer punches when it is up close for its auto-attack.

    While I hope your speculation is true, based on what they did with archer to solve the ranged/up-close attack does not lend to it being the case (barring a change to the armory system).
    (0)
    Last edited by AzakaTonnerre; 09-12-2014 at 01:51 AM.

Page 1 of 11 1 2 3 ... LastLast