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  1. #1
    Player
    Join Date
    Sep 2013
    Posts
    305

    Daily hunts still need work.

    So... I want to take a shower. But, I don't want to miss my damn stupid FATE Peryton, Perhaps. I know this fate well. It's one of the FATE marks that takes at least an hour to spawn. I won't have time to wait for it again tonight, which is why I'm sitting in my own filth until it spawns.

    Why do some FATE marks spawn back to back while others can have you waiting 1-2 hours? When they were first introduced, they were worth two measly seals, but they've since brought that up to 10... and most of the time, they're still not worth doing. I once waited for a FATE and missed three A hunts because... I wanted a stupid FATE mob that was only worth 10 seals. Couldn't believe I did that.

    So, here's what needs to happen. FATE marks need to drop at LEAST 30 seals to make up for people missing out on things because they're waiting for them to spawn, or you make each FATE mark spawn every five minutes. There is no reason to make a change to these spawn times, as you've made changes before. Remember when people were tired of waiting for Crystal Tower quest FATEs? Daily Beast Tribe FATEs? You made changes to those. So, please make changes to these.

    Hell, even trying to make use of my time crafting Spicy Tomato Relishes while waiting for this fate isn't fun. It's time wasted that I want to use to actually play another game.

    tl;dr Waiting for FATEs sucks. FIX IT!

    EDIT: And of course, now that I complain about it, it pops. Now I can take my shower and wait another hour/hour and a half for the other one.
    (27)
    Last edited by JustPlainLucas; 09-11-2014 at 01:34 PM.

  2. #2
    Player
    Azper's Avatar
    Join Date
    Sep 2014
    Posts
    889
    Character
    Aria Ashford
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Basically anything tied to FATEs in this game is a pain. I wish they'd stop trying to shoehorn them into every aspect of the game. -_-
    (26)

  3. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Azper View Post
    Basically anything tied to FATEs in this game is a pain. I wish they'd stop trying to shoehorn them into every aspect of the game. -_-
    Well it's not FATEs themselves (minus the Atma phase of relic upgrades) but the fact that it's demanded that you get specific ones when the system is completely random.
    (3)

  4. #4
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    I use to like fates ohh look at the world monster it's so cool how players get together to do them but after my Zodiacs and the books and a few day hunts i will not do them anymore there just ugly now you wanna hunt kill As your better off
    (0)

  5. #5
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    My suggestion?

    - Remove FATE NM's from daily hunt bills. Add B rank hunt mobs in their place to make them daily instead of weekly, and adjust their Allied Seal rewards accordingly.

    - Weekly hunt bills can be A or S rank hunt mobs. These can reward a set amount of Allied Seals on top of however many you get from the enmity system when fighting them. This would help reward players who are not active in a hunt linkshell, etc. and have trouble earning the full amount of Allied Seals from killing them.

    - Make FATE NM's reward a small amount of Allied Seals upon normal completion of the FATE instead of from daily hunt bills. Allied Seals could possibly replace the GC Seals normally awarded from those FATE's. This will remove the need for players to "camp" specific FATE's, and instead focus on all the NM ones that appear in the area at their own leisure.
    (5)

  6. #6
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    I like this...

    Quote Originally Posted by Tetsaru View Post
    - Remove FATE NM's from daily hunt bills. Add B rank hunt mobs in their place to make them daily instead of weekly, and adjust their Allied Seal rewards accordingly.
    - Weekly hunt bills can be A or S rank hunt mobs. These can reward a set amount of Allied Seals on top of however many you get from the enmity system when fighting them. This would help reward players who are not active in a hunt linkshell, etc. and have trouble earning the full amount of Allied Seals from killing them.
    This part could work if the reward was so low that people didn't spam them (ie. 1-3 seals per FATE)...

    Quote Originally Posted by Tetsaru View Post
    - Make FATE NM's reward a small amount of Allied Seals upon normal completion of the FATE instead of from daily hunt bills. Allied Seals could possibly replace the GC Seals normally awarded from those FATE's. This will remove the need for players to "camp" specific FATE's, and instead focus on all the NM ones that appear in the area at their own leisure.
    (1)

  7. #7
    Player
    DenariusJay's Avatar
    Join Date
    Aug 2014
    Location
    Sacramento, CA
    Posts
    223
    Character
    Denarius Jay
    World
    Ultros
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Azper View Post
    Basically anything tied to FATEs in this game is a pain. I wish they'd stop trying to shoehorn them into every aspect of the game. -_-
    x10000. So sick of Fates.
    (4)

  8. #8
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Azper View Post
    Basically anything tied to FATEs in this game is a pain. I wish they'd stop trying to shoehorn them into every aspect of the game. -_-
    It's because FATEs were only useful for leveling, back in the new days of this game, after you reached 50 they were pointless, SE does not seem to like that so they are forcing us to do them (with optional content you start), so yes in a way they are being shoved in our face because they don't want FATES to die.
    (2)

  9. #9
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    I think it's also pretty amazing that the weekly hunt is easier to do than the dailies.

    This obviously needs to be changed still.
    (16)

  10. #10
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MomomiMomi View Post
    I think it's also pretty amazing that the weekly hunt is easier to do than the dailies.

    This obviously needs to be changed still.
    Pretty much this. They should swap the daily and weekly hunts and adjust the rewards. Doing a shout in zone to find the B rank (or just finding it yourself since it's always up) is really easy. Currently I ignore the daily hunts unless I happen to be running by one because it's STILL not worth it for the fates given the potential time invested waiting for a specific fate vs. reward.
    (0)

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