Said it in the last thread about this, which is still on the front page, but;
Add all Materia, or all combat Materia, to the Materia NPC in Wolves' Den Pier. Priced accordingly, that is plenty of incentive for people to do PvP; either for Gil or for a Novus. Certainly beats Spiritbinding.
The point of the game was not to 'beat' other functions of the game, am I right to say this?
Beats in terms of not mindlessly boring. Balance the cost for Wolf Seals and Spiritbinding would be the faster option, and PvP would be the fun option.
Some would say that is subjective thought and how you will answer that many more people elsewhere are still PvPing even if they are already rank 40? or they are still PvPing even if rewards are the way it is now? The developing team has yet to release much content for PvP as frontlines is less than half a year old. I can see and understand wait times are very long but is this not how most new games and new game content is managed at first but picks up later on?
Is it not fair to the developers that they have to release frontlines for example with every materia and every currency reward for people to play the content?
I am just trying to find out which level you are standing on when you judge it as mindlessly boring.
Put allied seals as a reward for PVP. Bam, queue problems are solved.
Need more than Allied Seals. Titles that take longer than two weeks to get, PvP exclusive gear, glamours, mounts etc. that'd make hardcore PvE'ers jealous. A larger selection of maps for FL and WD with different objectives. Something that'd spawn some real competition like a 10v10 GvG ( FC vs FC, whatever ). Just some things that I've seen in other games that had a moderately successful PvP playerbase.
You know what I'd like to see? Open world, siege based, FCvFC PvP.
Take one region which is open world PvP between FCs. Base it on Final Fantasy V, with 5 Frontline sized zones, based on the Sealed Castle portion of the game, thought taking some minor liberties with it. There would be 5 major locations to control; the Sealed Castle, the Fork Tower, the Pyramid of Moore, the Island Shrine, and the Istory Falls. As well as interiors for all these locations.
This would provide an actual reason for FCs (and the upcoming Primal summonings), as well as a Gil sink for them. When you control a territory you can do various things like hire NPCs to buff out defensive numbers (based on the FCs GC alliance), rebuilding defenses, etc.
The FC that controls the Sealed Castle gains an additional quests, in which they need to assault the four other locations to obtain the Tablets in order to gain access to the Sealed Weapons (PvP Relic weapons). Alternatively they can make an alliance with FCs that control them, but like the Primal Summoning, there should be one weapon per server, so if someone gets Excalibur, for example, that's the only Excalibur on the server. When that FC loses control of the Sealed Castle, or another FC takes back the Tablet, the weapon goes back to being Sealed and the player loses it.
A lot of issues with that concept, but it's an extremely rough plan I didn't put a great deal of thought into. Almost certainly not going to happen either, since I'm fairly sure the developers are anti-competition.
Would probably work better as another GCvGCvGC thing though, simply to allow anyone to access it (although a FC alliance system would remedy some issues of a FCvFC PvP system), which I honestly don't mind. It wouldn't mess with queue times for such a concept, since its open world, though people moving to the winning side would still be an issue, but I honestly like the GCvGCvGC aspect of Frontlines, even though it impacts queues. I like seeing the same people over and over and the minor RP aspects of fighting for a GC, rather than a randomly assigned colour.
Last edited by Nalien; 09-15-2014 at 06:17 PM.
You know what I'd like to see? Open world, siege based, FCvFC PvP.
[...]
A lot of issues with that concept, but it's an extremely rough plan I didn't put a great deal of thought into. Almost certainly not going to happen either, since I'm fairly sure the developers are anti-competition.
the question is for what should i do PVP?
For Fun of course.. but equipment is also one HUGE key element.
Deactivating PVP gear stats for PVP content is completely illogical.
It is like if you would deactivate highend PVM gear for boss fights.. why you should go for coil runs if the equipment in there would be completely useless?
PVP players should be able to progress as much as PVM players do. If they dont... queueing up for pvp is quiet senesless. you cant progress.
i could also imagine some special pvp skills that have to be unlocked.. i originally come from DAOC and pvp skills progression was a HUGE factor in PVP, too. Unfortunatley Yoshi P. cut it out. And everyone has the same skills from the start.
Last edited by Tonkra; 09-15-2014 at 06:11 PM.
There are some good suggestions by other posters. I only suggest the allied seals since it is the quickest fix.
Everyone wants more maps, game-types, actually being able to play with friends etc...
That won't come until another patch is devoted to PVP again. So...please look forward to it? Because a new PVP patch probably won't come for a good long while.
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