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  1. #1
    Player
    HiranaiVashai's Avatar
    Join Date
    Jan 2012
    Location
    TREES_AND_GRASS
    Posts
    32
    Character
    Y'hiranai Vashai
    World
    Goblin
    Main Class
    Bard Lv 100

    [Suggestion] Synthesis roulette/recommendation feature.

    Hello, I would like to suggest a feature implementation for crafting.

    We all have days where things seem slow in the morning that we decide to craft/gather instead or we get pretty filled up on inventory and retainer spaces. This feature came to me a few months ago but only for a moment. At the time 'Synthesis roulette' came to mind as a name, but not quite as the intention of an actual rouletee mechanic. The idea is to use a few mechanics already in place to make a powerful tool, which should likely have a client side implementation. The idea is also partly to stimulate people using materials that don't sell well or craft the base items they need without realizing they already could.

    The current mechanics in place are the item search function that searches player and retainer inventory, a recommendation list (powerful, yet underutilized and feature lacking), and the crafting log. The synthesis roulette would search through retainer and player inventory for all the items they have. After all materials have been found, another search would be done through the crafting log to see which items could be crafted, and listed per class in a list similar to the recommendation's list. Since this can get a little intensive processing wise, is why I suggest this mechanic should be done on client side. This way the network traffic will be reduced purely to que's on item stocks and character data (crafting class levels). After the que's, the client can search and compile a possible list relevant to the player at a fast speed that doesn't rely on network traffic.

    This way, people will be able to see what they can make that has a bigger demand on markets, or what materials they can make for a certain synthesis of which they have none in stock, or even compact overall inventory space with fewer materials.

    Example Given: Player has 13 fine sand in inventory, 20 distilled water on retainer A, 14 Limestones on retainer B. The tool would search through the items and suggest 7 mortars can be created.

    While this is the base idea I have in mind, I'm even sure this could be extended into more potential systems. Few examples would be a recursive search that will also display recipies made possible with found recipies or a que/check against a Supply Mission or Ehcatl Nine Delivery. This might reduce competition between farmers to hunt for item drops they might already have (while the scenario might be small, it's doesn't seem impossible to happen).

    Example Recursive recommendations: Player has ingredients to make mortar as previous example stated. They also have 8 Granite and 6 Cutstones in total stock. The recommendation's list will suggest a Mosaic Interior Walls can be crafted.
    Example Supply Missions/Delivery quest: When a list of recommendations has been made, it can display an icon to designate that the item is requested by the grand company or Ixal Beast tribe.

    I hope this suggestion might have sparked some ideas, that could be applied to other existing implementations if not just this suggested feature.
    (1)
    Last edited by HiranaiVashai; 09-23-2014 at 10:10 AM. Reason: Added 3 examples, silvered out updated content

  2. #2
    Player Adler's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    241
    Character
    Adler Lett
    World
    Odin
    Main Class
    Lancer Lv 50
    Basically you want a tool that scroll through inventory and market board, then tell you which are best selling items you can make with items you currently have. It is caled laziness, besides such tool would work for everyone and the search result of "best item to craft" would change per second due to everyone using it.
    (1)

  3. #3
    Player
    HiranaiVashai's Avatar
    Join Date
    Jan 2012
    Location
    TREES_AND_GRASS
    Posts
    32
    Character
    Y'hiranai Vashai
    World
    Goblin
    Main Class
    Bard Lv 100
    Update for my OP: The recommendations list now works exactly as I had in mind and I love how the feature made it with the current patch. It actually became utilizable right now, though I would like it to also add Hunt bill marks into the list.

    @Adler:
    Yes, admittedly it's a tool for laziness. But I rather see it as efficient. As for it changing per second, that's not what I had in mind at all and I'd like you to elaborate what mechanic makes you think it would change per second. The tool should be utilized by everyone, but I see no need to link it to results of others. It should solely work on what the player has in their inventory, and not what happens outside of 'what ingredients they own'.

    What I had in mind when making the suggestion didn't include a link to the markets at all, but.... I do see possibilities for it now, though this tool should not be related to the markets directly. The results should only display a list of what the player can make, not at all what other players desire. Crafters should still do the research of demands through the market boards and then select what items to craft for supply by themselves. The tool is only to be used to see what can already be made without the need of stocking up other supplies.
    (0)