


I was referring to the person who said they wouldn't do ST unless they needed Sands. Unless I'm misunderstanding that comment, Sands are not even available in ST.



Well I have no choice but to do Oils for ST and Sands with Hunts since I am on PS3 and have to rely on daily marks... it would take way too much time to get both with allied seals (still have to get my first sands!). But if you can do hunt, they are certanly faster. Wether they are more entertaining depends on what you like. I hope they'll add Sands to ST with 2.38 so I can focus on vanity with AS.
I was using ST for extra oils, but I've found that I often fall asleep, even in the early morning or afternoon, while doing ST. I'm not saying it is boring. Maybe it is the rhythm of the fight, flashing of lights, or something, but I fall asleep playing ST.
I have bud luck in ST so I prefer the hunt grind for sands/oil. At least w/ hunts it is only a matter of time put forth until you have your items where as ST is dat RNG.
Curious- why rule out SCoB? If you're at a gear point that you're using sands and oils and (likely) have at least a UAT weapon, why not be doing coil? What's the point of amassing the gear and edging toward that i110 mark if you're not going to tackle the endgame content?



I am also in the same boat to some degree I would assume, as the OP. I am not likely doing SCoB any time soon. Why? Because I still need to beat Turn 5. It's not that I personally can't beat it, but I've A) lost interest and B) Am greatly against content that requires a static in order to complete, and C) just haven't had a group of people with me that could all do the right things, when I did "try". In fact the only turn in BCoB1 I have beaten was T1, though, back when it was still relatively new-ish I did try turns 2 and 4 as well. But I only did those because a friend of mine at the time asked if I'd go with him to try it. I did my Coil 1 attempts back before there was even an Enrage Mode strategy for T2. It wasn't until after 2.2 that I finally even got T1 completed succesfully. At this point I already have all i110 gear, except for 1 i100 ring, and I've yet to even step inside BCoB2.Curious- why rule out SCoB? If you're at a gear point that you're using sands and oils and (likely) have at least a UAT weapon, why not be doing coil? What's the point of amassing the gear and edging toward that i110 mark if you're not going to tackle the endgame content?
Why do I care about having an i110 gear level? Because that means I'm going to be better at the things I do. I'm going to have more HP and be able to deal more damage. Who wouldn't want that? Right now I'm the best I can be, because I don't include BCoB2 into what I can do and wouldn't even if I had t5 cleared because I would still need a static group to do BCoB2 with and that means having to play at specific times every single week without exception. It's too much of a hassle. I play when I want to play, and I do the content I want to do when I am in-game.
Maybe eventually I'll get to do them. Once they are added to the DF and people are geared up to the point where the dungeons aren't very difficult anymore. But even then, there's mechanics to fights that require knowledge of them in order to counter or else everyone's going to wipe. As evident in the groups that I have tried to do T5 with already in the DF, they can't handle that, so that means BCoB2 isn't going to happen. I'll stick to Hunts and ST and other solo content for now, it enables me to do what I want on my time and still be able to gear up my jobs.
I did both. Originally I used the Seals from Hunts for Sands until I had broken all of the gear I needed to, then I started using seals for Oils. In the mean time while gathering the sands I did ST for an Oil every week. It took me about 1-2 weeks to get my job entirely maxed out on both. Mind you I was doing hunts alot. Even so, it doesnt take very long to break all your gear even if all you do is join in on the S ranks.
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