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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100

    To Dev Team: Thank you for adding hunts to the game!

    I just want to convey my thanks to the development team for adding hunts to the game. It's rewarding to work and coordinate with so many great people towards something we all benefit from. I look forward to what you will bring out next to challenge the community.
    (6)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Fendred View Post
    I just want to convey my thanks to the development team for adding hunts to the game. It's rewarding to work and coordinate with so many great people towards something we all benefit from. I look forward to what you will bring out next to challenge the community.
    Hehe.. I get it.. challenge the community.. :P

    I'm rather tired of zerg swarm content (even before Hunts were released, they were just called FATEs then.. XD). Though I suppose I won't complain SE is making the content if someone else really enjoys the content and it doesn't cause SE to drastically slow or stop producing other contents.
    (3)

  3. #3
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Shougun View Post
    Hehe.. I get it.. challenge the community.. :P

    I'm rather tired of zerg swarm content (even before Hunts were released, they were just called FATEs then.. XD). Though I suppose I won't complain SE is making the content if someone else really enjoys the content and it doesn't cause SE to drastically slow or stop producing other contents.
    Actually, I wasn't being sarcastic. Some of those S ranks benefit from having a lot of people working together. Get a group of fishermen and you can pop some of those S ranks in their respective windows in a very short time. Also, I don't know if coordinated jumping parties actually work to get Safat to spawn, but I've seen plenty of those.

    Quote Originally Posted by Zarzak View Post
    Well he is a modern "MMO" player. So anything that involves actually chat is prolly considered extreme teamwork.

    "<t> <loc> A rank!" is some super high levels of teamwork. That and /shudder joining a party using the interface instead of being automatically grouped through LFG tools
    They threw people a bone when they asked for notorious monsters and it worked out better than expected. They still have Coil Savage mode slated for release, so that should be plenty challenging enough. At the very least you should be happy that there is some content where social ramifications can be felt for doing something stupid outside of the current Coil iteration. Old school MMORPGs didn't turn people into raiders overnight. Content that exposes people on the same server to one another on a regular basis is a good start.
    (1)
    Last edited by Fendred; 09-11-2014 at 07:22 AM.

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Fendred View Post
    Actually, I wasn't being sarcastic. Some of those S ranks benefit from having a lot of people working together. Get a group of fishermen and you can pop some of those S ranks in their respective windows in a very short time. Also, I don't know if coordinated jumping parties actually work to get Safat to spawn, but I've seen plenty of those.
    I wasn't sure if you were or not, but I was serious that it was a challenge to the community, both server and forum lol. I just ran with your sentence because that is exactly how I read the last bit "challenge to the community [emotionally, drama generator]". :P

    /Personally/ I find hunts as poorly executed content that is not very fun, but very rewarding at the same time. However I understand opinions are opinions.. if you like it then you like it, I won't argue that. If I had to make a gripe to SE it wouldn't be every content needs to be designed with what I want in mind but rather that I wish there was another content generating secondary-BiS gear. I've had some suggestions like using dungeons, but really just something different then the drama zerg prone FATE like content would be awesome, I'm not a fan of that system.

    Entirely possible so I'm not out for hope but I'd also like to see a leve or some other kind of self contained yet world content for monsters (hunts using a riddle leve quest or similar system, monsters found are your monsters and your challenge, not the swarm's).
    (0)
    Last edited by Shougun; 09-11-2014 at 08:16 AM.

  5. #5
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    I honestly think that Hunts as they are currently implemented are crap content.

    Only B ranks after the recent changes are at an acceptable level since they're basically always available to kill.
    (10)

  6. #6
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Fendred View Post
    I just want to convey my thanks to the development team for adding hunts to the game. It's rewarding to work and coordinate with so many great people towards something we all benefit from. I look forward to what you will bring out next to challenge the community.
    The teamwork part of hunting is fun, but, really theres no point to using any particular class/job.
    Since its just a zergfest DPS will that can't combo will still get epic loots.
    kinda mad me sad.

    Also the timers really kind of silly, 1, 3 and 24.
    Fast food content. After I got my first piece of 110 gear,
    I couldn't wait to SCoB with it, then i realized that SCoB wasn't happening anymore.
    C'est la vie.
    (1)

  7. #7
    Player Kayo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Kayo Vedo
    World
    Adamantoise
    Main Class
    Archer Lv 50
    ................

    Quote Originally Posted by Fendred View Post
    I just want to convey my thanks to the development team for adding hunts to the game. It's rewarding to work and coordinate with so many great people towards something we all benefit from. I look forward to what you will bring out next to challenge the community.
    (7)

  8. #8
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Sorry but the current Hunt system for rank A and S is pure total crap. Zerg fest bonanza. The only "teamwork" you ever seen is making sure people be civil with each other, and please don't pull early. It's a great "very casual" content except the reward is too good and everyone else is doing nothing but Hunt. If you want to talk about great content, Yoshi should copy what FFXI did with "Voidwatch" system. It's like the Hunt except you pop the NMs with your alliance, expending key item (aka levee allowance), and you must work as a team or you will not be able to clear it (at least this is how it works at its launch).
    (6)

  9. #9
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Luvbunny View Post
    The only "teamwork" you ever seen is making sure people be civil with each other, and please don't pull early.

    Well he is a modern "MMO" player. So anything that involves actually chat is prolly considered extreme teamwork.

    "<t> <loc> A rank!" is some super high levels of teamwork. That and /shudder joining a party using the interface instead of being automatically grouped through LFG tools
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  10. #10
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Uh oh, here comes the anti-hunt crowd to destroy the perfectly good hunt thread!
    (4)

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