Quote Originally Posted by coldreactive View Post
Then why not pull a demon wall, like said above? I'll be honest, the dreadknights and snakes are the only reasons why I'm no good with it, as well as the 5x liquid hell. Already tried turn 5 three times, one of which was with a static of someone else's, which failed completely (Twice)
its already been given nerfs in the form of a large player buff. in the end its still a raid and its a good place to go with people to learn about mechanics and what to expect from raids and to help teach them how their job works in a raid setting. I really dont know why liquid hell at the end (run away from twin, or snakes (most groups kill the 2 small ones before the 2nd divebomb set that I have been in) dreadknights I guess without a stun or a miasma from a sch or a smn it could be a bit annoying but really if twisters and divebombs arent killing you then you should be more than capable of winning if you tried. Those 2 are the 1 shot kills that catch people if they lack attention.