Page 2 of 2 FirstFirst 1 2
Results 11 to 18 of 18
  1. #11
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,913
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I love for this to happen, but does the community have the patience to clear them? Anyone who has done endgame content knows that 95% (random number out of hat of wonders) read the tactics of the dungeon online and want to finish it as soon as possible aka speedrunning.

    Only way I can see people enjoying this dungeon is playing with likeminded puzzle fans or with FC members, because using the duty finder will only result in speedrunning and verbal abuse.
    (0)

  2. #12
    Player
    Fleiming's Avatar
    Join Date
    Sep 2014
    Posts
    6
    Character
    Fleiming Joai'in
    World
    Zodiark
    Main Class
    Gladiator Lv 50
    I would love, at least, a jumping dungeon. Maybe the puzzle thing became obsolet the moment u google it and find a guide, but jumping skills would be diferent, if u are just a bad jumper (wich is normally my case, but i enjoy it anyway), then it's ur problem.

    There's ppl who are not going to do a dungeon because it have a trap, or u can die while jumping? obviusly yes, but they will have tons of linear pummel-pummel dungeons. Ppl asking for a diferent type of dungeon don't have the choice.
    (0)

  3. #13
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    SE is giving us a Qarn HM in 2.4, I'm sure that should have something tricky/trappy to entertain us for the first couple runs
    (0)

  4. #14
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Sergy View Post
    Trolls will just activate those traps and spoil everyone's day. Good job.
    Trolls will pull random monsters all over or grab hate or do other annoying things in regular dungeons. Whats the difference? =p
    (0)

  5. #15
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    I'd love to see a puzzle dungeon - make people work together in more than just flash, smack, heal - sort of like some of the raid scenarios (Syrcus, etc) but on a smaller (maybe slower paced) Light Party condition
    (0)

  6. #16
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Laerune View Post
    using the duty finder will only result in speedrunning and verbal abuse.
    Too true
    Unless they make a separate puzzle dungeon duty finder (separate from beginner/expert/main story/trials/hest roulettes...), maybe? Or just no roulette/adv in need for it at all (so no one will unwillingly get caught up in it)... then possibly no one will run it JUST for the sake of the rewards....? In that sense, players who actually want to do it for the fun of it (or maybe completion award) would just have to manually/willingly select it to run it.
    (0)

  7. #17
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by point09micron View Post
    The bear traps in Hullbreaker still catch people all the time, despite how long it's been available. People still mess up Diabolos too.

    What would be fun though, is if the next level of Crystal Tower employed something like the Phoenix Cave and Kefka's Tower from FF6, where the parties have to open paths for each other.
    I like that idea o_O Though some groups may end up waiting for a looooong time if their passage opening ally isn't going very well x_x But it sounds like a good change of pace
    (0)

  8. #18
    Player
    Kepling's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2
    Character
    Kotatsu Neko
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by point09micron View Post
    What would be fun though, is if the next level of Crystal Tower employed something like the Phoenix Cave and Kefka's Tower from FF6, where the parties have to open paths for each other.
    This is what the next level of Crystal Tower needs and the Atomos battle is the only thing that comes close. My experience with both CT raids is that all 3 parties tend to blend together into a mush for most of the fights, leaving some of my party members far from me(I play whm). Since I need to keep the tank alive I tend to leave these stragglers to their own and focus on my job. If each party is forced to go their own path then my party members will more than likely stay with the party.

    Unfortunately I fear that SE is correct that trying to put 24 ppl together and and expecting them to work together is just insane. A possibility could be if they tried this idea with a 16 man raid or a full party forced to split into 2 light parties to complete a dungeon.
    (0)

Page 2 of 2 FirstFirst 1 2