That's a negative, Ghost Rider. 8(
That's a negative, Ghost Rider. 8(
While i appreciate if someone takes some time for toughts... but, you know how this sounds to me?
Lets get back to the sixites... and some high-ranked general comes out with
"it´s so hard fighting Charlie when he is hiding in the bush, why can´t we force them to wear easy visible clown masks"...
Now - this isn´t working in the real world obvisously - because OF.
Here comes in what someone mentioned earlier... strategy.
Or to stay in that metaphor "when you can´t see them in the bush, we simply burn it down"....
Never a mind was changed on an internet board, no matter how good your arguments are...
			
			
				This is brilliant. The only achievement Walk the Line I on July 22nd, but A Line on the Glade I on August 1st.......
This person is telling us to use strategy..........
Bravo?
Please read whole thing before you comment, it is not hard.
It's pretty petty when your reply to someone is complaining about their achievements, even though it's a good indicator of experience it just makes you look extremely elitist
After testing i have concluded in my infinite wisdom that i was wrong about this, I've never actually noticed this before >_>
Pink would riot if you did anything to his healing, perhaps monks would solve the problem! They can remove Aetherflow now!
I do not think either of the suggestions are a good idea since Frontlines is widely based on organization. The server group I am part of does not seem to have issues with healers in group fights but more with the amount of damage that the dps is managing to do. Could the problem be the healers on the other team or the dps in the current team that you have?
I could offer some suggestions but all of them require your team to cooperate with you.
It's really not petty. Credibility is big. There was another thread complaining healers were OP made by a PLD with few matches under his belt and wearing gear under i80... with VIT accessories. Those are the kinds of people trying to sway SquareEnix.



			
			
				OP, if you have too many healers on a team you will not kill anything. You won't die, but you won't be able to get the other side down. Even cleric stance isn't overly effective (cleric stance holy spam just is chain stun). You need the DPS there to get people down and you need the tanks there to intercept opponent healers.
Two healers is too low in a group, three healers is a good amount, four healers is acceptable (one healer is usually slacking off). Any more than four healers and you will have a hard time of getting the opposing group down.

			
			
				So much this. People really dont get that 4+ healers dont have enough damage to even clear through a 1-2 healer group.OP, if you have too many healers on a team you will not kill anything. You won't die, but you won't be able to get the other side down. Even cleric stance isn't overly effective (cleric stance holy spam just is chain stun). You need the DPS there to get people down and you need the tanks there to intercept opponent healers.
Two healers is too low in a group, three healers is a good amount, four healers is acceptable (one healer is usually slacking off). Any more than four healers and you will have a hard time of getting the opposing group down.
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