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  1. #1
    Player Houston009's Avatar
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    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81

    An Idea to Nerf Effectiveness of Healer Stacking.

    I'm sure everyone is aware that healing stacking is extremely effective and often quite annoying. Even though it's beatable with high level coordination, if there is say 8 healers (which I've seen) in one party it'll take a ridiculous amount to build an LB2 to wipe them (which can be nullified by Attunement).

    I propose an idea that will keep healing effectiveness as if there is only 2 healers without nerfing the jobs.

    0 Healer.......... 20% Damage Received Reduction for the Party.
    1 Healer.......... 25%-100% (discretion of devs because of possibly OP Adlos) Healing increase to the solo healer.
    2 Healers........ No Buff or Nerf Given
    3 Healers........ 33.3% Healing Reduction to ALL Healers in the Party, leaving each healer at a 66.6% Healing Effectiveness.
    4 Healers........ 50% Healing Reduction; Healing Effectiveness 50% each.
    5 Healers........ 60% Healing Reduction; Healing Effectiveness 40% each.
    6 Healers........ 66.6% Healing Reduction; Healing Effectiveness 33.3% each.
    7 Healers........ 71.4% Healing Reduction; Healing Effectiveness 28.6% each.
    8 Healers........ 75% Healing Reduction; Healing Effectiveness 25% each.

    *Healing Effectiveness could also effect Lustrate and Benediction if for some reason they become Op with too many healers.
    **These %'s are based off the assumption of 2 healers being equivalent to 200% Healing Effectiveness
    ***Damage Received Reduction is to help compensate for the parties who simply do not have a healer.

    As a Veteran PvPer I don't have any issues with the current state of PvP, however I understand that healer stacking can allow a party to hold a flag indefinitely.

    What are everyone's opinion on this proposal?
    (3)

  2. #2
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    i don't think healer stacking is a problem. reason being is that there are 5 other flags you can take. if there are 8 healers at a base, that means they are either a premade or a group of players who made the call to all switch to healers because they have a plan to beat the opposing gc's. so that means, you have to collectively come up with a strategy to beat it (which as a pug there's a high chance you won't since collectively coming up with a strategy is a pug's #1 weakness and reason for their loss). i don't think SE should get into the business of interfering with any gameplay imo. its a game. this is pvp. you are supposed to strategize on your own to outsmart and out-play your opponents to beat them; not come up with ways for game devs to help you beat them easier.
    (7)
    Last edited by Gor; 09-10-2014 at 03:44 AM.
    Main: Pink Logic, Alt: Melie Bugg

  3. #3
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Hmmm, they could make it so it takes more than 4 ppl to hold a flag. A healer squad can just send 4 of their healers back to OP and hold that for a long time.

    Another proposal is that they make 5 players on a flag beat out 4 opposing players in it and so on.
    (0)

  4. #4
    Player

    Join Date
    Jun 2014
    Posts
    625
    Another proposal is that they make 5 players on a flag beat out 4 opposing players in it and so on.
    ...this is already in the game, it has been since FL came out
    (0)

  5. #5
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Uhh no it isn't, it only takes 4 ppl on a flag to hold it.
    (0)

  6. #6
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Houston009 View Post
    Uhh no it isn't, it only takes 4 ppl on a flag to hold it.
    Have you actually played FL at all?

    If you have more people on the flag than the enemy, the flag starts capturing
    (0)

  7. #7
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    I've played too many FL matches, and I've held a flag with just 4ppl in it while the entire opposing team was on it.
    (0)

  8. #8
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Gor View Post
    i don't think healer stacking is a problem. reason being is that there are 5 other flags you can take. if there are 8 healers at a base, that means they are either a premade or a group of players who made the call to all switch to healers because they have a plan to beat the opposing gc's. so that means, you have to collectively come up with a strategy to beat it (which as a pug there's a high chance you won't since collectively coming up with a strategy is a pug's #1 weakness and reason for their loss). i don't think SE should get into the business of interfering with any gameplay imo. its a game. this is pvp. you are supposed to strategize on your own to outsmart and out-play your opponents to beat them; not come up with ways for game devs to help you beat them easier.
    I completely agree with you Sir Pink. I proposed the idea on the off-chance devs attempt to Nerf healers to the ground, due to majority of the community whining about how OP healers apparently are.
    (1)
    Last edited by Houston009; 09-10-2014 at 04:19 AM.

  9. #9
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    822
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    I wouldn't mind it. To go further with it though, I think these would have to go into effect when the healers are in range of each other, not just anywhere on the map.

    Much rather see this than healer nerfs.

    EDIT: never mind, wouldn't know how to deal with the damage reduction for the rest of the party then. OP still has a good thought in general.

    EDIT2: what about healers simply having no say in turning a flag? That ought to draw some hate.
    (0)
    Last edited by Atreus; 09-10-2014 at 04:52 AM.

  10. #10
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Atreus View Post
    EDIT2: what about healers simply having no say in turning a flag? That ought to draw some hate.
    LOL i can already feel the seething and blood vessels bursting
    (1)
    Main: Pink Logic, Alt: Melie Bugg

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