Quote Originally Posted by skaterger View Post
How is the point moot when this is exactly what will happen if open world dungeons are implemented. Do you think that because the dungeons don't award i110 gear that there will be less people doing it? In fact, hunts were such a problems that it is a perfect example of why such dungeons should not be introduced.
As I said, the extreme ease of hunts had people gravitate toward them. The ability to get almost BIS gear (and for certain slots, indeed BIS) for basically no effort made them hugely popular. The ability to get to a hunt mob, and kill them in less than a minute allowed for the mess to happen.

Quote Originally Posted by skaterger View Post
There were elite mobs, and they don't drop anything special, maybe the occassional green item or if you were lucky a BOE blue that you could sell or use. People saw no reason to farm them, because they already had instanced dungeons like BRD implemented. That is why the only players killing these elites were doing them for the quest.
Wait so in the above quote you say that everyone would be doing them, but in this quote you said no one did the WoW ones because there was instances? I never said to remove instanced dungeons, rather add more open world ones on top of that. You know... more options so that you don't get a "do either this if you are casual or that if you are hardcore" scenario. People went in there to get crafting materials (ie ore nodes) and some involved rep grinds (the whole Netherdrake mine in the TBC) as well. The same was for XI, it wasn't just to get some item at the end. You can do a lot more with an open world dungeon than an instanced one which is usually just "kill bosses for shiney". Anyway, after vanilla there was no BRD style dungeons ever again (well, I stopped at the end of TBC, maybe they added one later?).

Quote Originally Posted by skaterger View Post
I never played XI so I can't accurately comment on that. 1 thing I do know, at least from what I read from the forums, is that some NMs are heavily camped, which if you are a fan of excluding certain groups of players from gear, then great. Personally, I am not a fan of that. Like I said, I would like to see more interesting dungeon design, but making it a big FFA is not the way to go.
There are alternatives to most items (relic and trials in case of weapons, hunts, and coil), this would be just another.