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  1. #1
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by AttacKat View Post

    Quote Originally Posted by Zumi View Post
    Yes if you stay on the same jobs throughout a dungeon if time isn't an issue does it then really matter how long it takes to get done? What's the point of changing jobs mid run? To a point we already do this. In Coil we double tank turn 6, 7, and single tank turn 8 and 9 having people switch jobs in the waiting area before heading on to the next turn.
    People cry for more challenging content, this offers that, more challenge.
    do you think they go dual tank in t6-7 and solo tank in t8-9 because it's more challenging this way? I bet they do it that way because it's easier/more eficient.

    Quote Originally Posted by AlphaDragoon View Post
    Back when I had a character on Sargatanas in 1.23 I was fortunate enough to get a group of people who were willing to let me do AV runs as a Monk without having to change classes. Got through with no issues, no deaths even during Coincounter (to their surprise).

    Quote Originally Posted by AttacKat View Post

    But the main difference is your party make up cannot consist of just one BiS job for each member, and all of your members needs to be able to perform 3-4 different jobs in order for you to even think about doing the dungeon. You have cases where at one boss, you need to have a WAR to tank, and at another, you need that PLD, at the same time at some phases you need that BLM while in another you must have your MNK.
    Alpha prooved that you didn't need X job to do, but just that people stick on certain jobs for certain phase and that a good player on an "unadapted job" could do it right

    You didn't needed a war for X boss and a pld for Y you wanted them because it was easier that way



    In other words, your party better be ready to deal with the different strengths of the bosses, so you must be able to utilize the difference strengths of your jobs. It isn't just about knowing when to dodge this, when to move to the left, and when to avoid being pushed off of that edge.
    no you don't use the different strenght of your jobs, you adapt your set up so you can avoid monster strenght

    I don't say 1.23 were not more challenging than 2.x but that if you couldn't change job they would have been ever more challenging.

    in other word being able to switch job mid dungeon just lower the overall challenge of this dungeon
    (0)
    Last edited by Hik0; 09-11-2014 at 07:53 AM.