


Actually it was a instance engine issue. They wanted to move people through instances ASAP to prevent overload of the server so they added time limited and gave incentives.It was not because the engine. SE designed the 1.0 dungeons for speedruns. There were even rewards for speedruns.
A extra chest at the end with the possibility to be a darklight body gear in it (20 minutes or less) and 100% dropchance for the relict quest item (17 minutes or less)
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