Results -9 to 0 of 38

Threaded View

  1. #29
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Magis View Post
    There was no LFR or LFG system, so player interaction was a must. Also it was all on your own server, so people knew each other to an extent. If you were a ninja looter, your name would be black marked, spread on the realm forum.

    While the elite quests n such weren't necessary so wouldn't contradict what I said originally. You are right on this point. At least early on WoW still had SOME redeeming qualities (such as still putting some value on a reputation). But Blizzard took what was already a "baby's 1st MMO" and destroyed the whole MMO community. And are basically the sole reason trolls exist in MMOs. Prior to WoW the idea of a troll was pretty much unheard of in an MMO beyond the noob levels because they would never make it to high end.
    (0)
    Last edited by Zarzak; 09-10-2014 at 04:29 AM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.