I dunno, even current players seem to have a hard time grasping our simplistic combat system without anything else more complicated being thrown into the mix. You give your average modern day gamer too much credit.



I dunno, even current players seem to have a hard time grasping our simplistic combat system without anything else more complicated being thrown into the mix. You give your average modern day gamer too much credit.


Pretty much this.
I remember one of the quotes about why they took away our ability to check/uncheck quests in our log to show up on the hud was because "it confused people when their quest disappeared from the hud"
REALLY!? (for those who don't know until... phase 3 or 4. You could use the check boxes next to quests (like they ones they added in 2.1 but they were actually useful) to totally hide quests from your UI. Instead of the current system where if you have less than 4-5 quests you can't do anything about them showing up)
Also don't say "you can hide that UI element" it is also used as the timer/score board for every instance.
Last edited by Zarzak; 09-10-2014 at 03:23 AM.
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.



Yeah, I recall that post. That's the bar that has been set, ugh. As an "alternative" they made the recommendation window... which is totally worthless. Thankfully the tracker returned, though it's kind of dumb that the tracker will always track quests, I'd rather have it clear unless I am doing something important.Pretty much this.
I remember one of the quotes about why they took away our ability to check/uncheck quests in our log to show up on the hud was because "it confused people when their quest disappeared from the hud"
REALLY!? (for those who don't know until... phase 3 or 4. You could use the check boxes next to quests (like they ones they added in 2.1 but they were actually useful) to totally hide quests from your UI. Instead of the current system where if you have less than 4-5 quests you can't do anything about them showing up)
Also don't say "you can hide that UI element" it is also used as the timer/score board for every instance.
This I ran too many titan ex with people who just suck , there was this one group where 3 peopele would die constantly form the first plume , they wouldn't stack tight behind titan`s booty, they would put gangolas real close together, after 4 wipes you would think they'd get the flow but nope, I even told them that they sucked, they did respond but saying I sucked which threw me off when I was always the last one alive
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