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  1. #30
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I think having /more/ job quests some being a requirement for progression in the end stream of content would be helpful. Some of the job quests teach but a lot of them are too easy to pass on knowledge indirectly (or too complex that the quest should just "ask" and directly teach the methods). The purpose here being players would be encouraged to go deeper, and then SE may design with a bit more leeway.

    Can make them challange job quests that are fun and difficult and any of the very straining challenges would not be required for story mode. I know my rotations are not perfect on BLM but I've seen a lot of BLM who have no idea when or where to use their tier III spells, a quest could help them boost their dps so much (I help when I see it, and when they want the help - but again I'm not an expert either, perhaps SE could challenge and teach me.. I would honestly appreciate that).

    Indirect teaching where possible but perhaps we need more teaching in general, and not the "press w to move forward" but alright 10 monsters in a coliseum all stronger than you, they will three shot you, you're a BLM - here are some tips, if you fail here are more tips, congratulations for being awesome here is " " (how to use sleep, lethargy, mana ward and wall, ect ect - can get funky with the objectives so long as they are sure teach). I think vanity gear would be cool reward but that might increase the cost of making these quests, perhaps then some other big payout giving encouragement for players to learn their class even if they have no plan of end game.

    Also I really miss the ja, ga suffix XD.
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    Last edited by Shougun; 09-10-2014 at 03:36 AM.