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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I think having /more/ job quests some being a requirement for progression in the end stream of content would be helpful. Some of the job quests teach but a lot of them are too easy to pass on knowledge indirectly (or too complex that the quest should just "ask" and directly teach the methods). The purpose here being players would be encouraged to go deeper, and then SE may design with a bit more leeway.

    Can make them challange job quests that are fun and difficult and any of the very straining challenges would not be required for story mode. I know my rotations are not perfect on BLM but I've seen a lot of BLM who have no idea when or where to use their tier III spells, a quest could help them boost their dps so much (I help when I see it, and when they want the help - but again I'm not an expert either, perhaps SE could challenge and teach me.. I would honestly appreciate that).

    Indirect teaching where possible but perhaps we need more teaching in general, and not the "press w to move forward" but alright 10 monsters in a coliseum all stronger than you, they will three shot you, you're a BLM - here are some tips, if you fail here are more tips, congratulations for being awesome here is " " (how to use sleep, lethargy, mana ward and wall, ect ect - can get funky with the objectives so long as they are sure teach). I think vanity gear would be cool reward but that might increase the cost of making these quests, perhaps then some other big payout giving encouragement for players to learn their class even if they have no plan of end game.

    Also I really miss the ja, ga suffix XD.
    (0)
    Last edited by Shougun; 09-10-2014 at 03:36 AM.

  2. #2
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Too many of you associate simplicity with bad and complexity with good.
    (2)

  3. #3
    Player
    JimmyDean's Avatar
    Join Date
    Jan 2014
    Posts
    24
    Character
    Ultimate Warrior
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gilthas View Post
    Too many of you associate simplicity with bad and complexity with good.

    And why do you think that is? Maybe because its 2014 and we had simple already back when Atari was around.
    (1)

  4. #4
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Short-sighted development and quick turn-around without a public test server means I can guarantee you at least one of the following things, if not all of them, will coincide with the release of Rogue and Ninja; it will not be well balanced, it will have at least one broken or useless skill, it will have at least one or two skills with a bug or unintended effect, it will have at least one useless cross-class ability, and it will be confusing for veterans and new players alike for a month or two until they straighten it out through patches and fixes; once those are done and people figure out how to use it - it will be "balanced".



    "Keeping it basic" is code for "we're scared we'll make even more mistakes".

    It has nothing to do with newer players.

    Nothing at all.

    Quote Originally Posted by Eekiki View Post
    I believe it.
    Anyone who played 2.0-2.1 as a Warrior knows what I'm talking about~
    (2)
    Last edited by Dhex; 09-10-2014 at 03:54 AM.

  5. #5
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    I, too, have a problem with Yoshi's statement. At some point--and I would argue that point has already passed us--one has to say "Okay, the flow of new players has slowed enough that it's time to stop catering primarily to them." Think of the game as a bag of microwave popcorn. Leave it in the microwave too long trying to get those last few kernels to pop and you'll end up burning the rest of it and ruining the whole bag.

    And I don't know how Yoshi gets the idea that the expansion is going to bring in a substantial influx of new players. What it will bring in is a bunch of players that aren't new, but got bored and moved to something else. And if the game is still same old same old they still won't have a reason to stick around.
    Quote Originally Posted by Dhex View Post
    "Keeping it basic" is code word for "we're scared we'll make even more mistakes".

    It has nothing to do with newer players.

    Nothing at all.
    I believe it.
    (2)

  6. #6
    Player
    Loki's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    The fact that new players can lv up 1-50 in a week and have access to hl dungeons with bad gears and no experience by skipping 50% of the game doesn't help at all either imo.

    Anyway some of us say that the game should teach each job better to players, come on the game won't show them how to use their brain, they have just to read skills descriptions and test it, or listening advices from others (when it's useful). We have very few skills, tutorials that no one read, guides on the net etc etc, if certain players are just lazy and don't care about the way they play, you can't blame SE for that ^^'
    (1)

  7. #7
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Loki View Post
    The fact that new players can lv up 1-50 in a week and have access to hl dungeons with bad gears and no experience by skipping 50% of the game doesn't help at all either imo.
    Anyway some of us say that the game should teach each job better to players, come on the game won't show them how to use their brain, they have just to read skills descriptions and test it, or listening advices from others (when it's useful). We have very few skills, tutorials that no one read, guides on the net etc etc, if certain players are just lazy and don't care about the way they play, you can't blame SE for that ^^'
    Well you can compare XIV in terms of XI with this one picture:



    The tools needed for newbies to learn the game is ALREADY in place, it helps them learn the basics. Outside of that... players should learn from experience (the point of leveling from 1-max level) and their fellow players (sadly the DF and speed of combat in general stifles player communication outside of the <Hello!> and <Thanks for the party!> messages). As a bit of nostalgia, I did like XI's way of throwing you into the world to figure things out on your own. I didn't seem to mind it back then, probably because everything was new and full of wonder. Than again that is the case with most MMOs.

    Stripping any depth or complexity to the game just makes it more boring, and is a poor excuse implying that newbies are too stupid to learn. The case is most people will learn given enough time, through experimentation and player interaction. This can be further helped by using quests and the like to teach players how to utilize their job correctly.
    (4)
    Last edited by Magis; 09-10-2014 at 04:01 AM.

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