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  1. #11
    Player
    UltimateAoe2's Avatar
    Join Date
    Jan 2014
    Posts
    901
    Character
    Final Spark
    World
    Balmung
    Main Class
    Bard Lv 90
    Caster limit break is more efficient imo. For ghost that is.
    (0)

  2. #12
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    For healing P4 double dives, m2 + 2x m1 should do the trick even if someone gets dived twice
    (0)

  3. #13
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    I have no idea what the optimal 1 ghost with 1 tank strategy would go like, but I'm guessing the same things applies:

    1) Have the boss and add together (obviously).
    2) Have SMN, SCH BRD and BLMs AoE's. Bane, Flares, and the like.
    3) Melee DPS STAY ON NAEL. We typically only have the Bard stay on Ghost. Melee DPS shouldn't ever need to hit the add unless you get a second one.
    4) Have SMN start Caster LB at around 70-80% of ghosts health.

    This is more or less what we do and we can push 1 ghost every time with just 4 DPS. Our only difference is that we have the OT bring the add away from the group when Meteor starts so nobody gets hit with the AoE.
    (2)

  4. #14
    Player
    dragonflie's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    480
    Character
    Varsir Ishtear
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    I wrote down the list of actions Nael did from watching a lot of vid for my team: https://docs.google.com/document/d/1...FQpW3QGxI/edit

    They don't really look at it since I know it by heart ahah, so I'm the one that calls out the fire in/out.
    If you have issue with divebombs, try placing a marker at the North, so that whoever is your marker of DB can tell where to look at.

    For divebombs, have everyone avoid the area of the first divebomb (A), then when it's done, they can move towards that area in order to dodge the range of the second (B).
    (0)
    Last edited by dragonflie; 09-09-2014 at 05:59 AM.

  5. #15
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Do the ghosts start binding chains based off of a set timer or off of their HP %?
    (0)

  6. #16
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by NyneAlexander View Post
    Do the ghosts start binding chains based off of a set timer or off of their HP %?
    It starts at 50% of their HP. Altho I think they can also start casting it if you let them live long enough, but at that point you are probably wiping anyways
    (1)

  7. #17
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by UltimateAoe2 View Post
    Caster limit break is more efficient imo. For ghost that is.
    What we do, SMN dots Nael before ghost, MT grabs ghost, Bane, caster LB, dots finish Ghost, rest stay burning Nael down, our MT moves Nael after LB so melee can stay on the boss and not have to run out of range of Ghosts death AE. For DB, we all go close to location for first DB, then when someoen is marked, we all move close to 2nd, then spread out for Stream, same with 2nd set, just stay with boss for Dynamo.

    We use 2 tanks. We are still able to push 4 meteors in first phase, 1 ghost/2 heavensfall in 3rd phase.

    Turn 9 is, for me, definitly the most fun fight of second coil.

    Now if T6 would just drop my MNK hat and earrings this week, ill be a happy bunny XD
    (1)
    Last edited by Sapphic; 09-09-2014 at 07:29 AM.

  8. #18
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Sapphic View Post
    We use 2 tanks.
    The best method! It keeps the healers from losing their hands when having to heal a single tank. It's doable but if you can deal with two tanks, you should.


    ...unless your healers like having solo tank for some reason.
    (0)

  9. #19
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by NyneAlexander View Post
    We always get a 2nd ghost, but I know that we have the dps to push with one, so we must be doing something really wrong. Right now, we push hard right after 1st heavensfall, kill the ghost, push more on nael, and then the 2nd ghost I use meteor, which just about kills the ghost and pushes nael into the last phase.

    But i'm thinking we should push hard, kill first ghost, push and have mnk lb3 to avoid the 2nd ghost. Is this correct?





    Didn't know he always jumps to the first fire out, so this helps a ton.

    Thank you all for your suggestions. Hoping to down this jerk this week.
    If you want to push for 1 ghost. LB3 the 1st ghost and nael together with a caster LB and just push hard on Nael. Try to not waste dps on the ghost by not DPSing it past 60% when LB3 is being casted, rather switch back on Nael when ghost reach 60% and just let the range dps switch back and finish it off after LB3 hits.
    (0)

  10. #20
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    You can keep a weekly attendance of 8 of the same people who won't derp for t6-8 all the while logging on on time?

    ._.
    (1)

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