Caster limit break is more efficient imo. For ghost that is.
Caster limit break is more efficient imo. For ghost that is.
For healing P4 double dives, m2 + 2x m1 should do the trick even if someone gets dived twice
I have no idea what the optimal 1 ghost with 1 tank strategy would go like, but I'm guessing the same things applies:
1) Have the boss and add together (obviously).
2) Have SMN, SCH BRD and BLMs AoE's. Bane, Flares, and the like.
3) Melee DPS STAY ON NAEL. We typically only have the Bard stay on Ghost. Melee DPS shouldn't ever need to hit the add unless you get a second one.
4) Have SMN start Caster LB at around 70-80% of ghosts health.
This is more or less what we do and we can push 1 ghost every time with just 4 DPS. Our only difference is that we have the OT bring the add away from the group when Meteor starts so nobody gets hit with the AoE.
I wrote down the list of actions Nael did from watching a lot of vid for my team: https://docs.google.com/document/d/1...FQpW3QGxI/edit
They don't really look at it since I know it by heart ahah, so I'm the one that calls out the fire in/out.
If you have issue with divebombs, try placing a marker at the North, so that whoever is your marker of DB can tell where to look at.
For divebombs, have everyone avoid the area of the first divebomb (A), then when it's done, they can move towards that area in order to dodge the range of the second (B).
Last edited by dragonflie; 09-09-2014 at 05:59 AM.
Do the ghosts start binding chains based off of a set timer or off of their HP %?
What we do, SMN dots Nael before ghost, MT grabs ghost, Bane, caster LB, dots finish Ghost, rest stay burning Nael down, our MT moves Nael after LB so melee can stay on the boss and not have to run out of range of Ghosts death AE. For DB, we all go close to location for first DB, then when someoen is marked, we all move close to 2nd, then spread out for Stream, same with 2nd set, just stay with boss for Dynamo.
We use 2 tanks. We are still able to push 4 meteors in first phase, 1 ghost/2 heavensfall in 3rd phase.
Turn 9 is, for me, definitly the most fun fight of second coil.
Now if T6 would just drop my MNK hat and earrings this week, ill be a happy bunny XD
Last edited by Sapphic; 09-09-2014 at 07:29 AM.
If you want to push for 1 ghost. LB3 the 1st ghost and nael together with a caster LB and just push hard on Nael. Try to not waste dps on the ghost by not DPSing it past 60% when LB3 is being casted, rather switch back on Nael when ghost reach 60% and just let the range dps switch back and finish it off after LB3 hits.We always get a 2nd ghost, but I know that we have the dps to push with one, so we must be doing something really wrong. Right now, we push hard right after 1st heavensfall, kill the ghost, push more on nael, and then the 2nd ghost I use meteor, which just about kills the ghost and pushes nael into the last phase.
But i'm thinking we should push hard, kill first ghost, push and have mnk lb3 to avoid the 2nd ghost. Is this correct?
Didn't know he always jumps to the first fire out, so this helps a ton.
Thank you all for your suggestions. Hoping to down this jerk this week.
You can keep a weekly attendance of 8 of the same people who won't derp for t6-8 all the while logging on on time?
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