Going to look at it from a more realistic point of view for Binding Coil and Second Coil.

Your team has gathered to progress through the "Raid", and you're ready to fight what lies within it. You kill everything you come across and make your way through it, and the defenses in the Turns will come back again next week after regenerating, or something like that.



My current issue with Second Coil is that since I'm not in a group that has a solid foundation of people that will run the content each week, I'm left with the scraps of people, including myself, that have to find people capable enough to run the Raids, even by this point. Some days there are only parties for T7 up, some days only T6, and this week, I got kinda screwed.

T6 went horribly because of a tank with a massive attitude that I ran across, and there were only 4 more days till the reset, everyone else had already run it so far on my friend's list, and time zone differences made it impossible to find a good group. I decided to try for Turn 7 since there was a PF for it, even though I never cleared it, it then locked me out of T6, which in my opinion is crap.

You should only be getting locked out of content if you complete it or receive loot, being locked out of an earlier turn simply because you touched a later one doesn't make sense.

This probably isn't put into words as best it could be, but I don't see much sense into sealing off those earlier turns if everything gets reset every week anyways, especially if you didn't get any loot from 7, but not suddenly can't do 6 just because you were in 7 for 5 seconds.